When I'm not programming or developing random systems, I'm experimenting with electronics, doodling bits of art, 3D modelling, or sculpting and painting things. I also spend way too much time nerding out over sci-fi or horror.
I started out in the games industry back in 2001, eventually specialising in tools to aid the development of video games and their engines. These days, I apply that same mindset to creative projects β whether it's designing characters, building weird interactive toys, or prototyping art-driven pipelines that blend code and creativity.
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