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Hello!
I believe your BATTLETECH ALPHA STRIKE MOVEMENT DICE item need some fixing.
- Standstill gives -1 TN to attack, but turns its TMM to 0.
- Jump gives +2 TN to attack, but increases TMM by 1
The dice are designed to count modifiers to TMM, not AMM, therefore they are still accurate. Remember that ground movement and standstill are two different modifiers (as per page 42 of the AS Commander's Edition) when determining TMM. I will put a note in the description. Thank you for the feedback!