3D model description
So you have a Battle'Mech? Maybe it is not enough that you get to pilot multi-million C-Bill vehicles? Maybe paint is not enough for you? Look no further. From tactical to wastelander, this massive bundle has you covered.
The vast majority of items can easily be separated into multiple meshes that make up a single item. Each collection is a single .stl file. This is done for easy customization and because indexing and separating hundreds of meshes would take far too long. Included is a large blender file with samples of the modifiers used on the objects so that you can customize or make your own bolt-ons and accessories more easily. Additional blender files for specific and slightly more advanced modifiers are included, and separated to prevent lag while viewing/editing/opening.
The category named Bones contains separated objects related to "The Revenant, The Oni" found on Thingiverse, in addition to some exclusive parts. "The Revenant, The Oni" is a 23 page short story (with supplemental art and brief videos), contains a custom geometry Catapult-K2(RO), a statue version, rules, and a record sheet for playing the mech. It is intended to be an example of the lorecrafting anyone can do with Bolt-ons. (Note: Bones is not 3d preview-able due to it's size, please see render image.)
I am in no way affiliated with CGL, Piranha, MechWarrior, or Battletech. Many of these items are very similar to the MechWarrior: Online Bolt-ons but no models have been ripped from the game, or ripped and then modified. I will not rip anything from the game and include it in this bundle. While it is possible to rip from MechWarrior 5, I refuse to sell those for legal and moral reasons, please do not ask me for a rip.
3D printing settings
Resin is probably your only option.
ALL ITEMS MUST BE SCALED TO FIT YOUR DESIRED 'MECH OR VEHICLE. I HIGHLY recommend looking at a miniature with ruler and scaling the item you want to print to match the size. A bolt-on or accessory that fits one mech, may not fit another. 'Mech miniatures are not scaled and take up similar volume regardless of tonnage.
Scaling is easier when you have a 1:1 scale 3d model and put it side by side, or lay bolt-ons onto the model, in some software like Blender.
If you plan on printing a mech or vehicle that you intend to apply bolt-ons to, then save yourself some pain and print them attached or with intersecting/clipping geometry. It took me a year to realize you can print intersecting meshes on resin printers without any problems, don't be me.
Make sure to dial in your print settings to get the most out of the smaller more detailed parts. Over exposure can fill in cracks, thus degrading some detail. Parts have been designed to be a little more robust where it matters most in order to counter this as much as possible.
Really small parts that are experiencing failure could benefit from slower retraction times.
Hands: If you plan to print an object that is being held and hand holding it, I recommend you print the object being held and not as two separate pieces.
Wings: To avoid adding supports to each feather, you can print the wings vertically but also with the feathers pointed up as much as possible.
Back stuff: depending on the size, you may need to hollow and add holes to the cargo containers and infantry carriers.
Battlearmor: Need to be scaled down. Be careful and run a test print or two to make sure you haven't scaled them too small. I understand that you will only be able to print 10% of the detail put into the models but this allows you to scale them up if you want a large 3d printed mech. I did not intend for the battlearmor to be used on their own and therefore did not pose them into hexes but the option is available using the provided Blender files that have everything rigged and weighted.