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Classic Toon Guy Cartoon Male

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3D design format
8 files (ZIP) Close
  • Maya_src.zip
    • M2.fbm/Boat_Shoes_Diffuse.tx
    • M2.fbm/Female_Flat_Base_Transparency_Diffuse.tx
    • M2.fbm/Female_Flat_Transparency_Diffuse.tx
    • M2.fbm/Female_Flat_Transparency_Specular.tx
    • M2.fbm/Fit_shirts_Diffuse.tx
    • M2.fbm/mat_hair_short_straight_Transparency_Diffuse.tx
    • M2.fbm/mat_hair_short_straight_Transparency_Normal.tga
    • M2.fbm/mat_hair_short_straight_Transparency_Opacity.tga
    • M2.fbm/mat_hair_short_straight_Transparency_Specular.tx
    • M2.fbm/Mouth_Diffuse.tx
    • M2.fbm/Slim_fit_pants_Diffuse.tx
    • M2.fbm/Std_Cornea_R_Diffuse.tx
    • M2.fbm/Std_Eyelash_Diffuse.tx
    • M2.fbm/Std_Eye_L_Diffuse.tx
    • M2.fbm/Std_Eye_Occlusion_L_Diffuse.tx
    • M2.fbm/Std_Eye_Occlusion_R_Diffuse.tx
    • M2.fbm/Std_Eye_R_Diffuse.tx
    • M2.fbm/Std_Nails_Diffuse.tx
    • M2.fbm/Std_Skin_Arm_Diffuse.tx
    • M2.fbm/Std_Skin_Body_Diffuse.tx
    • M2.fbm/Std_Skin_Head_Diffuse.tx
    • M2.fbm/Std_Skin_Leg_Diffuse.tx
    • M2.fbm/Std_Tearline_L_Diffuse.tx
    • M2.fbm/Std_Tearline_R_Diffuse.tx
    • M2.fbm/Std_Tongue_Diffuse.tx
    • M2.fbm/Teeth_Diffuse.tx
    • M2.mb
  • Textures.zip
    • mat_hair_short_straight_Transparency_Normal.tga
    • mat_hair_short_straight_Transparency_Opacity.tga
  • blender.zip
    • M2.blend
  • dae.zip
    • dae.dae
  • fbx.zip
    • fbx.fbx
  • obj.zip
    • Nude.obj
    • T.obj
    • A.obj
    • N.obj
  • stl.zip
    • stl.stl
  • unreal.zip
    • Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
    • Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
    • Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
    • Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
    • Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
    • Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
    • Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
    • Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
    • Mannequin/Character/Materials/MI_Female_Body.uasset
    • Mannequin/Character/Materials/M_Male_Body.uasset
    • Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
    • Mannequin/Character/Mesh/SK_Mannequin.uasset
    • Mannequin/Character/Mesh/SK_Mannequin_Female.uasset
    • Mannequin/Character/Mesh/SK_Mannequin_Female_PhysicsAsset.uasset
    • Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
    • Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
    • Mannequin/Character/Textures/T_Female_Mask.uasset
    • Mannequin/Character/Textures/T_Female_N.uasset
    • Mannequin/Character/Textures/T_Male_Mask.uasset
    • Mannequin/Character/Textures/T_Male_N.uasset
    • Mannequin/Character/Textures/T_UE4Logo_Mask.uasset
    • Mannequin/Character/Textures/T_UE4Logo_N.uasset
    • Pack1/M2/M2.uasset
    • Pack1/M2/M2_Anim_0_Open_A_UE4.uasset
    • Pack1/M2/M2_Anim_Calibration.uasset
    • Pack1/M2/M2_fbm/Boat_Shoes_Diffuse.uasset
    • Pack1/M2/M2_fbm/Boat_Shoes_Normal.uasset
    • Pack1/M2/M2_fbm/Female_Flat_Base_Transparency_Diffuse.uasset
    • Pack1/M2/M2_fbm/Female_Flat_Base_Transparency_Opacity.uasset
    • Pack1/M2/M2_fbm/Female_Flat_Transparency_Diffuse.uasset
    • Pack1/M2/M2_fbm/Female_Flat_Transparency_Opacity.uasset
    • Pack1/M2/M2_fbm/Fit_shirts_Diffuse.uasset
    • Pack1/M2/M2_fbm/Fit_shirts_Normal.uasset
    • Pack1/M2/M2_fbm/mat_hair_short_straight_Transparency_Diffuse.uasset
    • Pack1/M2/M2_fbm/mat_hair_short_straight_Transparency_Normal.uasset
    • Pack1/M2/M2_fbm/mat_hair_short_straight_Transparency_Opacity.uasset
    • Pack1/M2/M2_fbm/Mouth_Diffuse.uasset
    • Pack1/M2/M2_fbm/Slim_fit_pants_Diffuse.uasset
    • Pack1/M2/M2_fbm/Slim_fit_pants_Normal.uasset
    • Pack1/M2/M2_fbm/Std_Cornea_R_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Eyelash_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Eyelash_Normal.uasset
    • Pack1/M2/M2_fbm/Std_Eyelash_Opacity.uasset
    • Pack1/M2/M2_fbm/Std_Eye_L_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Eye_Occlusion_L_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Eye_Occlusion_R_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Eye_Occlusion_R_Opacity.uasset
    • Pack1/M2/M2_fbm/Std_Eye_R_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Nails_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Nails_Opacity.uasset
    • Pack1/M2/M2_fbm/Std_Skin_Arm_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Skin_Arm_Opacity.uasset
    • Pack1/M2/M2_fbm/Std_Skin_Body_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Skin_Body_Opacity.uasset
    • Pack1/M2/M2_fbm/Std_Skin_Head_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Skin_Leg_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Skin_Leg_Opacity.uasset
    • Pack1/M2/M2_fbm/Std_Tearline_L_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Tearline_R_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Tearline_R_Opacity.uasset
    • Pack1/M2/M2_fbm/Std_Tongue_Diffuse.uasset
    • Pack1/M2/M2_fbm/Std_Tongue_Normal.uasset
    • Pack1/M2/M2_fbm/Teeth_Diffuse.uasset
    • Pack1/M2/Materials/M2/Boat_Shoes_Inst.uasset
    • Pack1/M2/Materials/M2/Female_Flat_Base_Transparency_Inst.uasset
    • Pack1/M2/Materials/M2/Female_Flat_Transparency_Inst.uasset
    • Pack1/M2/Materials/M2/Female_Flat_Transparency_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Fit_shirts_Inst.uasset
    • Pack1/M2/Materials/M2/mat_hair_short_straight_Transparency_Inst.uasset
    • Pack1/M2/Materials/M2/mat_hair_short_straight_Transparency_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Mouth_Inst.uasset
    • Pack1/M2/Materials/M2/Slim_fit_pants_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Cornea_L_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Cornea_L_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Cornea_R_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Cornea_R_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eyelash_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eyelash_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eye_L_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eye_Occlusion_L_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eye_Occlusion_L_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eye_Occlusion_R_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eye_Occlusion_R_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Eye_R_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Nails_HQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Nails_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Arm_HQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Arm_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Body_HQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Body_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Head_HQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Head_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Leg_HQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Skin_Leg_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Tearline_L_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Tearline_L_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Tearline_R_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Tearline_R_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Tongue_Inst.uasset
    • Pack1/M2/Materials/M2/Std_Tongue_LWHQ_Inst.uasset
    • Pack1/M2/Materials/M2/Teeth_Inst.uasset
    • Pack1/M2/Std_Cornea_R_Diffuse_ncl1_1.uasset
    • Pack1/M2/Std_Eye_Occlusion_R_Opacity_ncl1_1.uasset
    • Pack1/M2/Std_Tearline_R_Opacity_ncl1_1.uasset
    • Pack1/M2/textures/M2/Boat_Shoes_ORM.uasset
    • Pack1/M2/textures/M2/Female_Flat_Base_Transparency_ORM.uasset
    • Pack1/M2/textures/M2/Female_Flat_Transparency_Hair_ID_Map.uasset
    • Pack1/M2/textures/M2/Female_Flat_Transparency_Hair_Root_Map.uasset
    • Pack1/M2/textures/M2/Female_Flat_Transparency_ORM.uasset
    • Pack1/M2/textures/M2/Female_Flat_Transparency_vertexcolormap.uasset
    • Pack1/M2/textures/M2/Fit_shirts_Glow.uasset
    • Pack1/M2/textures/M2/Fit_shirts_ORM.uasset
    • Pack1/M2/textures/M2/mat_hair_short_straight_Transparency_blend_multiply.uasset
    • Pack1/M2/textures/M2/mat_hair_short_straight_Transparency_ORM.uasset
    • Pack1/M2/textures/M2/mat_hair_short_straight_Transparency_vertexcolormap.uasset
    • Pack1/M2/textures/M2/Mouth_ORM.uasset
    • Pack1/M2/textures/M2/Slim_fit_pants_ORM.uasset
    • Pack1/M2/textures/M2/Std_Cornea_L_ORM.uasset
    • Pack1/M2/textures/M2/Std_Cornea_L_Sclera.uasset
    • Pack1/M2/textures/M2/Std_Cornea_R_BCBMap.uasset
    • Pack1/M2/textures/M2/Std_Cornea_R_IrisMask.uasset
    • Pack1/M2/textures/M2/Std_Cornea_R_IrisN.uasset
    • Pack1/M2/textures/M2/Std_Cornea_R_ORM.uasset
    • Pack1/M2/textures/M2/Std_Cornea_R_Sclera.uasset
    • Pack1/M2/textures/M2/Std_Cornea_R_ScleraN.uasset
    • Pack1/M2/textures/M2/Std_Eyelash_ORM.uasset
    • Pack1/M2/textures/M2/Std_Eyelash_ResourceMap_Position.uasset
    • Pack1/M2/textures/M2/Std_Eyelash_ResourceMap_WSNormal.uasset
    • Pack1/M2/textures/M2/Std_Eye_L_ORM.uasset
    • Pack1/M2/textures/M2/Std_Eye_Occlusion_L_ORM.uasset
    • Pack1/M2/textures/M2/Std_Eye_Occlusion_R_ORM.uasset
    • Pack1/M2/textures/M2/Std_Eye_R_ORM.uasset
    • Pack1/M2/textures/M2/Std_Nails_ORM.uasset
    • Pack1/M2/textures/M2/Std_Nails_RGBAMask.uasset
    • Pack1/M2/textures/M2/Std_Nails_TransMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Arm_MicroN.uasset
    • Pack1/M2/textures/M2/Std_Skin_Arm_MicroNMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Arm_ORM.uasset
    • Pack1/M2/textures/M2/Std_Skin_Arm_RGBAMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Arm_SSSMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Arm_TransMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Body_ORM.uasset
    • Pack1/M2/textures/M2/Std_Skin_Body_RGBAMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Body_SSSMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Body_TransMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_BCBMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_Blend_Mask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_CFULCMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_ENMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_MicroNMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_MNAOMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_NBMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_NMUILMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_ORM.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_SpecMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_SSSMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Head_TransMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Leg_ORM.uasset
    • Pack1/M2/textures/M2/Std_Skin_Leg_RGBAMask.uasset
    • Pack1/M2/textures/M2/Std_Skin_Leg_SSSMap.uasset
    • Pack1/M2/textures/M2/Std_Skin_Leg_TransMap.uasset
    • Pack1/M2/textures/M2/Std_Tearline_L_ORM.uasset
    • Pack1/M2/textures/M2/Std_Tearline_R_ORM.uasset
    • Pack1/M2/textures/M2/Std_Tongue_GradAO.uasset
    • Pack1/M2/textures/M2/Std_Tongue_ORM.uasset
    • Pack1/M2/textures/M2/Teeth_ORM.uasset
    • Shaders/EyelashShader/RL_Eyelash.uasset
    • Shaders/EyelashShader/Textures/Gray.uasset
    • Shaders/EyelashShader/Textures/White.uasset
    • Shaders/EyeOcclusionShader/RL_EyeOcclusion.uasset
    • Shaders/EyeOcclusionShader/Textures/T_EyeOcclusion2.uasset
    • Shaders/EyeShader/RL_EyeRefractive.uasset
    • Shaders/EyeShader/Source/Functions/ML_EyeRefraction.uasset
    • Shaders/EyeShader/Source/Functions/TangentBasis.uasset
    • Shaders/EyeShader/Source/Textures/EpicQuadPanorama_CC.uasset
    • Shaders/EyeShader/Source/Textures/IrisDisplacement.uasset
    • Shaders/EyeShader/Source/Textures/UE_ScleraNormalMap.uasset
    • Shaders/EyeShader/SSS_Profile/Std_Cornea_R.uasset
    • Shaders/EyeShader/Textures/Inner_Iris_Mask.uasset
    • Shaders/EyeShader/Textures/ScleraColor.uasset
    • Shaders/EyeShader/Textures/Std_Eye_R_Diffuse.uasset
    • Shaders/EyeShader/Textures/UE_IrisSphereNormal.uasset
    • Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.uasset
    • Shaders/GumsTongueTeethShader/SSS_Proflie/GumsTongueTeeth_SSS.uasset
    • Shaders/GumsTongueTeethShader/SSS_Proflie/Std_Tongue.uasset
    • Shaders/GumsTongueTeethShader/Textures/Gums_Mask.uasset
    • Shaders/GumsTongueTeethShader/Textures/TeethGumTongue_AO.uasset
    • Shaders/HairShader/RL_Hair.uasset
    • Shaders/HairShader/Source/Functions/BakeHairBaseColorAndSpecular.uasset
    • Shaders/HairShader/Source/Functions/blendFunc.uasset
    • Shaders/HairShader/Source/Functions/DyeColorByGrayscale2.uasset
    • Shaders/HairShader/Source/Functions/DyeStrengthByGrayscale.uasset
    • Shaders/HairShader/Source/Textures/Flow_downward.uasset
    • Shaders/HairShader/Source/Textures/Tangent_Vertical.uasset
    • Shaders/RL_SSS/Textures/Share/Black.uasset
    • Shaders/SkinShader/RL_HQSkin.uasset
    • Shaders/SkinShader/Source/Functions/Adjust_Color_HSV.uasset
    • Shaders/SkinShader/Source/Functions/HQ_HeadRoughnessArea.uasset
    • Shaders/SkinShader/Source/Functions/HQ_HeadSSSArea.uasset
    • Shaders/SkinShader/Source/Functions/HQ_SKinRoughnessArea.uasset
    • Shaders/SkinShader/Source/Functions/HQ_SkinSSSArea.uasset
    • Shaders/SkinShader/Source/Functions/HSV_to_RGB.uasset
    • Shaders/SkinShader/Source/Textures/Skin_Micro_Normal_tile.uasset
    • Shaders/SkinShader/Source/Textures/Skin_Micro_roughness.uasset
    • Shaders/SkinShader/Source/Textures/UE_SkinBodyMicroNormal_Tile.uasset
    • Shaders/SkinShader/SSS_Profile/RL_HQSkinSSS.uasset
    • Shaders/SkinShader/Textures/G3/Head_Mask_SSS_Cavity.uasset
    • Shaders/SkinShader/Textures/G3/HQ_Mask_Cheek_Fore_UpperLid_Chin.uasset
    • Shaders/SkinShader/Textures/G3/HQ_Mask_Ear_Neck.uasset
    • Shaders/SkinShader/Textures/G3/HQ_Mask_Roughness.uasset
    • Shaders/SkinShader/Textures/G3/Mask_MicroNormal.uasset
    • Shaders/SkinShader/Textures/G3/MouthCavity_MouthAO.uasset
    • Shaders/SkinShader/Textures/G3/SpecularCavity.uasset
    • Shaders/SkinShader/Textures/G3Plus/Arm_Tessellation_Mask.uasset
    • Shaders/SkinShader/Textures/G3Plus/Body_Tessellation_Mask.uasset
    • Shaders/SkinShader/Textures/G3Plus/Head_Tessellation_Mask.uasset
    • Shaders/SkinShader/Textures/G3Plus/Leg_Tessellation_Mask.uasset
    • Shaders/SkinShader/Textures/Share/Black.uasset
    • Shaders/SkinShader/Textures/Share/Black_sRGB.uasset
    • Shaders/SkinShader/Textures/Share/Gray.uasset
    • Shaders/SkinShader/Textures/Share/Normal2Roughness_black.uasset
    • Shaders/SkinShader/Textures/Share/Normal_Default.uasset
    • Shaders/SkinShader/Textures/Share/One_Mesh_Eyelash_Mask.uasset
    • Shaders/SkinShader/Textures/Share/ORM_Default.uasset
    • Shaders/SkinShader/Textures/Share/White.uasset
    • Shaders/SkinShader/Textures/Share/White_GaryScale.uasset
    • Shaders/SkinShader/Textures/Share/White_sRGB.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/AO.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/BaseColorGlowBlend.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/ColorFix.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/ColorFixFunction.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/Gray_Scale_Displacement.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/Normal.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/Opacity.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/ORM.uasset
    • Shaders/StandardShader/MaterialFunctions/MapParameter/Specular.uasset
    • Shaders/StandardShader/MaterialFunctions/Source/DitherTemporalAA.uasset
    • Shaders/StandardShader/MaterialFunctions/Source/Good64x64TilingNoiseHighFreq.uasset
    • Shaders/StandardShader/MaterialFunctions/Source/ScreenAlignedPixelToPixelUVs.uasset
    • Shaders/StandardShader/MaterialFunctions/Source/SplitComponents.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/Displacement.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVAO.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVBaseColor.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVBlend.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVGlow.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVMetallic.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVNormal.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVOpacity.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVRoughness.uasset
    • Shaders/StandardShader/MaterialFunctions/UVTilingOffest/UVSpecular.uasset
    • Shaders/StandardShader/RL_Standard.uasset
    • Shaders/TearLineShader/Functions/Gradient.uasset
    • Shaders/TearLineShader/RL_TearLine.uasset
Publication date
Design number 2549897
Design author elegant_mesh
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3D model description

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