Some objective markers for wargaming or RPG needs. These print without support, and each of the four variants (barrel, chest, crate, and sacks) features a numeric designation between 01-10 on the bottom. The idea is that, whenever a unit/character explores the objective, you can flip it and consult a chart customized to whatever scenario you're running. A similar effect could be achieved by rolling a die, though this method reduces redundant results:
1: Garbage (objective useless)
2: Coinage (roll for silver coins)
3: Coinage (roll for gold coins)
4: Coinage (roll for gold and silver coins)
5: Goods (food and supplies)
6: Bystander (place a civilian miniature)
7: Arcane Treasure (roll for a magical item)
8: Trap (roll for a trap)
9: Trapped Treasure (roll for trap, then roll for coins as 5)
10: Encounter (roll for a wandering monster)
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