I've started sculpting base meshes which are fairly generic and can be used a a framework for future models. This shouldn't result in my work looking "samey" (well, I hope not) but it will save some time. For this entry, I shall focus on human faces' which unless very deformed (or have non-human elements added), follow a basic rule of proportion. I decided to start with a female head, neck and partial shoulders (what is also known as a bust) as there is a very complicated model I want to make in the future and I'd like to get practised with as many components as I can in advance.
The theme I chose for this model is the Flapper. Here is a poem I found which describes the idea fairly well:
The New Fashioned Girl
Let them sing of the girls of the long, long ago,
Who were shocked if their elbows or stockings did show,
But I'll chant of the maidens whose ankles are free,
To show their half-socks and the shape of their knees,
Let them praise those back numbers who turned in their toes
And panted and fainted when MEN would propose;
Compared to the short-haired, bob-headed fry
Who meet all proposals with right to the eye.
Let them shed all their tears in a crocodile pour
For the simple simp sister who flourished in yore
But I'll cast my vote in the way that I feel -
For the girl self reliant, bright, snappy and REAL
You can read about this in my blog:
This model when fully assembled is 14cm tall. She prints support free. She was sculpted in Blender.
Printed with .2 layer height.
In addition to the printed parts, you will need a glue capable of bonding the material you are using.
I advise attaching the jewel to the headband (there is a small square which acts as a placeholder) before attaching the headband to the head pieces. The headband, the face and the head top all have arrows ont hem to show which direction in which to position them.
British techie (now 3D artist and designer) living in Texas since 2013. Owner of various open source printers. Love of assemblies, automata and support free models.
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