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Tanker du chaos Seigneur des crânes Avec beaucoup de crânes

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Qualité de la création : 4,4/5 (4 votes)
Évaluation des membres sur l’imprimabilité, l’utilité, les détails, etc.


Licence CULTS - Usage Privé
Last update 2023-10-30 à 14h38
Publication date 2023-04-04 à 22h10
Design number 1152016
3D design format
ZIP Détails du dossier Fermer
  • BestPre-supports+Fixes (LoS).zip
    • Front tracks/Connectors/_L1.stl
    • Front tracks/Connectors/_L2.stl
    • Front tracks/Connectors/_L3.stl
    • Front tracks/Connectors/_R1.stl
    • Front tracks/Connectors/_R2.stl
    • Front tracks/Connectors/_R3.stl
    • Front tracks/Plates/Plates.lys
    • Front tracks/Plates/_LeftPlate.stl
    • Front tracks/Plates/_RightPlate.stl
    • Front tracks/Track.lys
    • Front tracks/UpperConnectors/BigConnector.lys
    • Front tracks/UpperConnectors/Pipes/Pipes.lys
    • Front tracks/UpperConnectors/Pipes/_L1.stl
    • Front tracks/UpperConnectors/Pipes/_L2.stl
    • Front tracks/UpperConnectors/Pipes/_R1.stl
    • Front tracks/UpperConnectors/Pipes/_R2.stl
    • Front tracks/UpperConnectors/SmallConnectors.lys
    • Front tracks/UpperConnectors/_L1.stl
    • Front tracks/UpperConnectors/_L2.stl
    • Front tracks/UpperConnectors/_LeftConnector.stl
    • Front tracks/UpperConnectors/_R1.stl
    • Front tracks/UpperConnectors/_R2.stl
    • Front tracks/UpperConnectors/_RightConnector.stl
    • Front tracks/_L1.stl
    • Front tracks/_L2.stl
    • Front tracks/_LeftTrack.stl
    • Front tracks/_R1.stl
    • Front tracks/_R2.stl
    • Front tracks/_RightTrack.stl
    • Head/_Head.stl
    • Head/_KhorneSymbol.stl
    • LeftArm/Arm/_ArmWeapsBase.stl
    • LeftArm/Arm/_HadesGatling.stl
    • LeftArm/Arm/_SkullHurler.stl
    • LeftArm/_ElbowConnector1.stl
    • LeftArm/_ElbowConnector2.stl
    • LeftArm/_Pipe1.stl
    • LeftArm/_Pipe2.stl
    • LeftArm/_Shoulder.stl
    • LeftArm/_ShoulderBodyConnector.stl
    • MainPlate/MainPlate.lys
    • MainPlate/_MainPlate.stl
    • Pauldrons/Pauldrons.lys
    • Pauldrons/_LeftPauldron.stl
    • Pauldrons/_RightPauldron.stl
    • Rear tracks/RearTrack.lys
    • Rear tracks/_L1.stl
    • Rear tracks/_L2.stl
    • Rear tracks/_LeftTrack.stl
    • Rear tracks/_R1.stl
    • Rear tracks/_R2.stl
    • Rear tracks/_RightTrack.stl
    • RightArm/_Axe.stl
    • RightArm/_ElbowConnector1.stl
    • RightArm/_ElbowConnector2.stl
    • RightArm/_Forearm.stl
    • RightArm/_ForearmPlate.stl
    • RightArm/_HandWithHandle.stl
    • RightArm/_Shoulder.stl
    • RightArm/_ShoulderBodyConnector.stl
    • Tank Body/FrontPart.lys
    • Tank Body/RearPart.lys
    • Tank Body/_FrontPart.stl
    • Tank Body/_RearPart.stl
    • Torso/_ChaosStarSymbol.stl
    • Torso/_KhorneSymbol.stl
    • Torso/_Mainbody.stl
    • UpperBody/Body-Body-BodyConnector (fixed).lys
    • UpperBody/HoundsHeads/HoundsHeads.lys
    • UpperBody/HoundsHeads/_LeftHead.stl
    • UpperBody/HoundsHeads/_RightHead.stl
    • UpperBody/Plate.lys
    • UpperBody/UpperBodyPipes.lys
    • UpperBody/UpperPart.lys
    • UpperBody/UppestConnector.lys
    • UpperBody/_Body-Body-BodyConnector.stl
    • UpperBody/_L1.stl
    • UpperBody/_L2.stl
    • UpperBody/_Plate.stl
    • UpperBody/_R1.stl
    • UpperBody/_R2.stl
    • UpperBody/_UpperPart.stl
    • UpperBody/_UppestConnector.stl
    • Weaps/Arm/ArmWeapsBase.lys
    • Weaps/Arm/ArmWeapsBase.stl
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_18-49-54.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-02-32.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-07-37.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-16-04.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-21-06.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-26-13.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-32-50.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-38-55.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-43-57.lyt
    • Weaps/Arm/ArmWeapsBase_autosave/ArmWeapsBase_2023-02-08_19-59-57.lyt
    • Weaps/Arm/HadesGatling Supports.stl
    • Weaps/Arm/HadesGatling.stl
    • Weaps/Arm/SkullHurler.stl
    • Weaps/Arm/_ArmWeapsBase.stl
    • Weaps/Arm/_HadesGatling pre.stl
    • Weaps/Arm/_HadesGatling.stl
    • Weaps/Arm/_SkullHurler.stl
    • Boilers/Boiler.lys
    • Boilers/LeftBoiler/Connectors/Connectors.lys
    • Boilers/LeftBoiler/Connectors/_LowerConnector.stl
    • Boilers/LeftBoiler/Connectors/_UpperConnector.stl
    • Boilers/LeftBoiler/HoundsHeads/_1.stl
    • Boilers/LeftBoiler/HoundsHeads/_2.stl
    • Boilers/LeftBoiler/HoundsHeads/_3.stl
    • Boilers/LeftBoiler/_Boiler1 (repaired).stl
    • Boilers/LeftBoiler/_Boiler2 (repaired).stl
    • Boilers/LeftBoiler/_LeftBoilerPipe.stl
    • Boilers/RightBoiler/Connectors/_LowerConnector.stl
    • Boilers/RightBoiler/Connectors/_UpperConnector.stl
    • Boilers/RightBoiler/HoundsHeads/_1.stl
    • Boilers/RightBoiler/HoundsHeads/_2.stl
    • Boilers/RightBoiler/HoundsHeads/_3.stl
    • Boilers/RightBoiler/_Boiler1 (repaired).stl
    • Boilers/RightBoiler/_Boiler2 (repaired).stl
    • Boilers/RightBoiler/_RightBoilerPipe.stl
    • CentralWeap/CentralWeap.lys
    • CentralWeap/_DaemongoreCannon.stl
    • CentralWeap/_GorestormCannon.stl
    • CentralWeap/_IchorCannon.stl
  • LordOfSkullsLegacyFiles.zip
    • Pre-Supported/Bowlers/LeftBowler/Connectors/_LowerConnector.stl
    • Pre-Supported/Bowlers/LeftBowler/Connectors/_UpperConnector.stl
    • Pre-Supported/Bowlers/LeftBowler/HoundsHeads/_1.stl
    • Pre-Supported/Bowlers/LeftBowler/HoundsHeads/_2.stl
    • Pre-Supported/Bowlers/LeftBowler/HoundsHeads/_3.stl
    • Pre-Supported/Bowlers/LeftBowler/_Bowler1.stl
    • Pre-Supported/Bowlers/LeftBowler/_Bowler2.stl
    • Pre-Supported/Bowlers/LeftBowler/_LeftBowlerPipe.stl
    • Pre-Supported/Bowlers/RightBowler/Connectors/_LowerConnector.stl
    • Pre-Supported/Bowlers/RightBowler/Connectors/_UpperConnector.stl
    • Pre-Supported/Bowlers/RightBowler/HoundsHeads/_1.stl
    • Pre-Supported/Bowlers/RightBowler/HoundsHeads/_2.stl
    • Pre-Supported/Bowlers/RightBowler/HoundsHeads/_3.stl
    • Pre-Supported/Bowlers/RightBowler/_Bowler1.stl
    • Pre-Supported/Bowlers/RightBowler/_Bowler2.stl
    • Pre-Supported/Bowlers/RightBowler/_RightBowlerPipe.stl
    • Pre-Supported/CentralWeap/_DaemongoreCannon.stl
    • Pre-Supported/CentralWeap/_GorestormCannon.stl
    • Pre-Supported/CentralWeap/_IchorCannon.stl
    • Pre-Supported/Front tracks/Connectors/_L1.stl
    • Pre-Supported/Front tracks/Connectors/_L2.stl
    • Pre-Supported/Front tracks/Connectors/_L3.stl
    • Pre-Supported/Front tracks/Connectors/_R1.stl
    • Pre-Supported/Front tracks/Connectors/_R2.stl
    • Pre-Supported/Front tracks/Connectors/_R3.stl
    • Pre-Supported/Front tracks/Plates/_LeftPlate.stl
    • Pre-Supported/Front tracks/Plates/_RightPlate.stl
    • Pre-Supported/Front tracks/UpperConnectors/Pipes/_L1.stl
    • Pre-Supported/Front tracks/UpperConnectors/Pipes/_L2.stl
    • Pre-Supported/Front tracks/UpperConnectors/Pipes/_R1.stl
    • Pre-Supported/Front tracks/UpperConnectors/Pipes/_R2.stl
    • Pre-Supported/Front tracks/UpperConnectors/_L1.stl
    • Pre-Supported/Front tracks/UpperConnectors/_L2.stl
    • Pre-Supported/Front tracks/UpperConnectors/_LeftConnector.stl
    • Pre-Supported/Front tracks/UpperConnectors/_R1.stl
    • Pre-Supported/Front tracks/UpperConnectors/_R2.stl
    • Pre-Supported/Front tracks/UpperConnectors/_RightConnector.stl
    • Pre-Supported/Front tracks/_L1.stl
    • Pre-Supported/Front tracks/_L2.stl
    • Pre-Supported/Front tracks/_LeftTrack.stl
    • Pre-Supported/Front tracks/_R1.stl
    • Pre-Supported/Front tracks/_R2.stl
    • Pre-Supported/Front tracks/_RightTrack.stl
    • Pre-Supported/Head/_Head.stl
    • Pre-Supported/Head/_KhorneSymbol.stl
    • Pre-Supported/LeftArm/Arm/_ArmWeapsBase.stl
    • Pre-Supported/LeftArm/Arm/_GatlingAssembled.stl
    • Pre-Supported/LeftArm/Arm/_HadesGatling.stl
    • Pre-Supported/LeftArm/Arm/_SkullHurler.stl
    • Pre-Supported/LeftArm/_ElbowConnectorX2.stl
    • Pre-Supported/LeftArm/_Pipe1.stl
    • Pre-Supported/LeftArm/_Pipe1WithoutConnectorForShoulder.stl
    • Pre-Supported/LeftArm/_Pipe2.stl
    • Pre-Supported/LeftArm/_Shoulder.stl
    • Pre-Supported/LeftArm/_ShoulderBodyConnector.stl
    • Pre-Supported/MainPlate/_MainPlate.stl
    • Pre-Supported/Pauldrons/_LeftPauldron.stl
    • Pre-Supported/Pauldrons/_RightPauldron.stl
    • Pre-Supported/Rear tracks/_L1.stl
    • Pre-Supported/Rear tracks/_L2.stl
    • Pre-Supported/Rear tracks/_LeftTrack.stl
    • Pre-Supported/Rear tracks/_R1.stl
    • Pre-Supported/Rear tracks/_R2.stl
    • Pre-Supported/Rear tracks/_RightTrack.stl
    • Pre-Supported/RightArm/_Axe.stl
    • Pre-Supported/RightArm/_ElbowConnectorX2.stl
    • Pre-Supported/RightArm/_Forearm.stl
    • Pre-Supported/RightArm/_ForearmPlate.stl
    • Pre-Supported/RightArm/_HandWithHandle.stl
    • Pre-Supported/RightArm/_Shoulder.stl
    • Pre-Supported/RightArm/_ShoulderBodyConnector.stl
    • Pre-Supported/Tank Body/_FrontPart.stl
    • Pre-Supported/Tank Body/_RearPart.stl
    • Pre-Supported/Torso/_ChaosStarSymbol.stl
    • Pre-Supported/Torso/_KhorneSymbol.stl
    • Pre-Supported/Torso/_Mainbody.stl
    • Pre-Supported/UpperBody/HoundsHeads/_LeftHead.stl
    • Pre-Supported/UpperBody/HoundsHeads/_RightHead.stl
    • Pre-Supported/UpperBody/_Body-Body-BodyConnector.stl
    • Pre-Supported/UpperBody/_L1.stl
    • Pre-Supported/UpperBody/_L2.stl
    • Pre-Supported/UpperBody/_Plate.stl
    • Pre-Supported/UpperBody/_R1.stl
    • Pre-Supported/UpperBody/_R2.stl
    • Pre-Supported/UpperBody/_UpperPart.stl
    • Pre-Supported/UpperBody/_UppestConnector.stl
    • Pre-Supported/Weaps/Arm/_ArmWeapsBase.stl
    • Pre-Supported/Weaps/Arm/_HadesGatling.stl
    • Pre-Supported/Weaps/Arm/_SkullHurler.stl
    • Without Supports/Bowlers/LeftBowler/Bowler1.stl
    • Without Supports/Bowlers/LeftBowler/Bowler2.stl
    • Without Supports/Bowlers/LeftBowler/Connectors/LowerConnector.stl
    • Without Supports/Bowlers/LeftBowler/Connectors/UpperConnector.stl
    • Without Supports/Bowlers/LeftBowler/HoundsHeads/1.stl
    • Without Supports/Bowlers/LeftBowler/HoundsHeads/2.stl
    • Without Supports/Bowlers/LeftBowler/HoundsHeads/3.stl
    • Without Supports/Bowlers/LeftBowler/LeftBowlerPipe.stl
    • Without Supports/Bowlers/RightBowler/Bowler1.stl
    • Without Supports/Bowlers/RightBowler/Bowler2.stl
    • Without Supports/Bowlers/RightBowler/Connectors/LowerConnector.stl
    • Without Supports/Bowlers/RightBowler/Connectors/UpperConnector.stl
    • Without Supports/Bowlers/RightBowler/HoundsHeads/1.stl
    • Without Supports/Bowlers/RightBowler/HoundsHeads/2.stl
    • Without Supports/Bowlers/RightBowler/HoundsHeads/3.stl
    • Without Supports/Bowlers/RightBowler/RightBowlerPipe.stl
    • Without Supports/CentralWeap/DaemongoreCannon.stl
    • Without Supports/CentralWeap/GorestormCannon.stl
    • Without Supports/CentralWeap/IchorCannon.stl
    • Without Supports/Front tracks/Connectors/L1.stl
    • Without Supports/Front tracks/Connectors/L2.stl
    • Without Supports/Front tracks/Connectors/L3.stl
    • Without Supports/Front tracks/Connectors/R1.stl
    • Without Supports/Front tracks/Connectors/R2.stl
    • Without Supports/Front tracks/Connectors/R3.stl
    • Without Supports/Front tracks/L1.stl
    • Without Supports/Front tracks/L2.stl
    • Without Supports/Front tracks/LeftTrack.stl
    • Without Supports/Front tracks/Plates/LeftPlate.stl
    • Without Supports/Front tracks/Plates/RightPlate.stl
    • Without Supports/Front tracks/R1.stl
    • Without Supports/Front tracks/R2.stl
    • Without Supports/Front tracks/RightTrack.stl
    • Without Supports/Front tracks/UpperConnectors/L1.stl
    • Without Supports/Front tracks/UpperConnectors/L2.stl
    • Without Supports/Front tracks/UpperConnectors/LeftConnector.stl
    • Without Supports/Front tracks/UpperConnectors/Pipes/L1.stl
    • Without Supports/Front tracks/UpperConnectors/Pipes/L2.stl
    • Without Supports/Front tracks/UpperConnectors/Pipes/R1.stl
    • Without Supports/Front tracks/UpperConnectors/Pipes/R2.stl
    • Without Supports/Front tracks/UpperConnectors/R1.stl
    • Without Supports/Front tracks/UpperConnectors/R2.stl
    • Without Supports/Front tracks/UpperConnectors/RightConnector.stl
    • Without Supports/Head/Head.stl
    • Without Supports/Head/KhorneSymbol.stl
    • Without Supports/LeftArm/Arm/ArmWeapsBase.stl
    • Without Supports/LeftArm/Arm/GatlingAssembled.stl
    • Without Supports/LeftArm/Arm/HadesGatling.stl
    • Without Supports/LeftArm/Arm/SkullHurler.stl
    • Without Supports/LeftArm/ElbowConnectorX2.stl
    • Without Supports/LeftArm/Pipe1.stl
    • Without Supports/LeftArm/Pipe1WithoutConnectorForShoulder.stl
    • Without Supports/LeftArm/Pipe2.stl
    • Without Supports/LeftArm/Shoulder.stl
    • Without Supports/LeftArm/ShoulderBodyConnector.stl
    • Without Supports/MainPlate/MainPlate.stl
    • Without Supports/Pauldrons/LeftPauldron.stl
    • Without Supports/Pauldrons/RightPauldron.stl
    • Without Supports/Rear tracks/L1.stl
    • Without Supports/Rear tracks/L2.stl
    • Without Supports/Rear tracks/LeftTrack.stl
    • Without Supports/Rear tracks/R1.stl
    • Without Supports/Rear tracks/R2.stl
    • Without Supports/Rear tracks/RightTrack.stl
    • Without Supports/RightArm/Axe.stl
    • Without Supports/RightArm/ElbowConnectorX2.stl
    • Without Supports/RightArm/Forearm.stl
    • Without Supports/RightArm/ForearmPlate.stl
    • Without Supports/RightArm/HandWithHandle.stl
    • Without Supports/RightArm/Shoulder.stl
    • Without Supports/RightArm/ShoulderBodyConnector.stl
    • Without Supports/Tank Body/FrontPart.stl
    • Without Supports/Tank Body/RearPart.stl
    • Without Supports/Torso/ChaosStarSymbol.stl
    • Without Supports/Torso/KhorneSymbol.stl
    • Without Supports/Torso/Mainbody.stl
    • Without Supports/UpperBody/Body-Body-BodyConnector.stl
    • Without Supports/UpperBody/HoundsHeads/LeftHead.stl
    • Without Supports/UpperBody/HoundsHeads/RightHead.stl
    • Without Supports/UpperBody/L1.stl
    • Without Supports/UpperBody/L2.stl
    • Without Supports/UpperBody/Plate.stl
    • Without Supports/UpperBody/R1.stl
    • Without Supports/UpperBody/R2.stl
    • Without Supports/UpperBody/UpperPart.stl
    • Without Supports/UpperBody/UppestConnector.stl
    • Without Supports/Weaps/Arm/ArmWeapsBase.stl
    • Without Supports/Weaps/Arm/HadesGatling.stl
    • Without Supports/Weaps/Arm/SkullHurler.stl

En savoir plus sur les formats

Info sur le fichier 3D

Description du modèle 3D

Machine démoniaque construite pour la récolte des crânes.

Voir aussi le kit de conversion LoP sur mon profil.

UPD

Ajouté : version testée et pré-supportée. Utilisez-la !

Paramètres d’impression 3D

Il existe des versions pré-soutenues et des versions non soutenues

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