Introducing Pocket-Dungeons! A modular, competitive dungeon-crawl for two to six players.
With modular, tile-based board design and randomized events, no two games will be alike. Dynamic, tactical game play allows for quick resolution as players control treasure-hungry dungeon delvers vying for gold and glory.
This game has been designed with Pocket-Tactics in mind and the pieces and rules sets will be able to cross over and expand the depth of each range.
Also, check out our blog for updates on our projects, contests and the like: http://illgottengames.blogspot.com/
All models designed in the amazing Tinkercad: https://tinkercad.com/users/bHIdLANxoGl
Models printed with a 10% infill at a .10 layer height. Each set should include:
-6 delvers (Warrior, Wizard, Elf, Dwarf, Thief, and Priestess.)
-10 dwellers (2 Skittering Fiends, 2 Restless Spirits, 2 Hogboglins, 2 Shambling Corpses, 1 Cave Gronk, and 1 Ancient Guardian)
-40 dungeon tiles (print the tile set twice)
-6 door markers
-13 counters (6 Treasure counters, 6 Hazard counters, and 1 Stairs counter)
-12 six-sided dice (6 red Offense dice and 6 blue Defense dice) (These weren't printed, though I suppose you could)
I painted everything in standard, hardware store spraypaint. Still playing around with coloration....
The rules are hyper-fresh, so expect lots of revisions. Enjoy!