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Space zombies gladiators

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Creation quality: 5.0/5 (1 vote)
Evaluation of members on the printability, utility, level of detail, etc.

  • 10.9k views
  • 145 likes
  • 235 downloads
  • 6 collections
  • 3 comments
  • 1 make

Licence CULTS - Private Use
Last update 2023-10-20 at 17:21
Publication date 2023-08-06 at 19:01
Design number 1367094
3D design format
RAR and ZIP Folder details Close
  • Lychguard_V2.1.rar
  • Lychguard_v1.zip
    • fauchard_01/lych_scythe_01.lys
    • fauchard_01/lych_scythe_01_autosave/lych_scythe_01_2021-13-26_21-47-57.lyt
    • fauchard_01/lych_scythe_01_autosave/lych_scythe_01_2021-13-26_22-01-07.lyt
    • fauchard_01/lych_scythe_01_autosave/lych_scythe_01_2021-13-26_22-08-04.lyt
    • fauchard_01/lych_scythe_01_autosave/lych_scythe_01_2021-13-27_11-09-39.lyt
    • fauchard_01/lych_scythe_01_base.stl
    • fauchard_01/lych_scythe_01_base_supported.stl
    • fauchard_01/lych_scythe_01_body.stl
    • fauchard_01/lych_scythe_01_body_supported.stl
    • fauchard_01/lych_scythe_01_full.stl
    • fauchard_01/lych_scythe_01_full_with_base.stl
    • fauchard_01/lych_scythe_01_head.stl
    • fauchard_01/lych_scythe_01_head_supported.stl
    • fauchard_01/lych_scythe_01_leftArm.stl
    • fauchard_01/lych_scythe_01_leftArm_supported.stl
    • fauchard_01/lych_scythe_01_left_foot.stl
    • fauchard_01/lych_scythe_01_legs.stl
    • fauchard_01/lych_scythe_01_legs_supported.stl
    • fauchard_01/lych_scythe_01_rightArm.stl
    • fauchard_01/lych_scythe_01_rightArm_supported.stl
    • fauchard_01/lych_scythe_01_right_foot.stl
    • fauchard_01/lych_scythe_01_scythe.stl
    • fauchard_01/lych_scythe_01_scythe_supported.stl
    • fauchard_02/lychguard_02_base.stl
    • fauchard_02/lychguard_02_base_supported.stl
    • fauchard_02/lychguard_02_body.stl
    • fauchard_02/lychguard_02_body_supported.stl
    • fauchard_02/lychguard_02_full.stl
    • fauchard_02/lychguard_02_full_with_base.stl
    • fauchard_02/lychguard_02_head.stl
    • fauchard_02/lychguard_02_head_supported.stl
    • fauchard_02/lychguard_02_leftArm.stl
    • fauchard_02/lychguard_02_leftArm_supported.stl
    • fauchard_02/lychguard_02_left_foot.stl
    • fauchard_02/lychguard_02_legs.stl
    • fauchard_02/lychguard_02_legs_supported.stl
    • fauchard_02/lychguard_02_rightArm.stl
    • fauchard_02/lychguard_02_rightArm_supported.stl
    • fauchard_02/lychguard_02_right_foot.stl
    • fauchard_02/lychguard_02_scythe.stl
    • fauchard_02/lychguard_02_scythe_supported.stl
    • fauchard_02/lych_scythe_02.lys
    • fauchard_02/lych_scythe_02_autosave/lych_scythe_02_2022-02-04_14-04-54.lyt
    • fauchard_02/lych_scythe_02_autosave/lych_scythe_02_2022-02-04_16-51-21.lyt
    • fauchard_03/lych_scythe_03.lys
    • fauchard_03/lych_scythe_03_autosave/lych_scythe_03_2022-02-04_09-22-02.lyt
    • fauchard_03/lych_scythe_03_base.stl
    • fauchard_03/lych_scythe_03_base_supported.stl
    • fauchard_03/lych_scythe_03_body.stl
    • fauchard_03/lych_scythe_03_body_supported.stl
    • fauchard_03/lych_scythe_03_full.stl
    • fauchard_03/lych_scythe_03_full_with_base.stl
    • fauchard_03/lych_scythe_03_head.stl
    • fauchard_03/lych_scythe_03_head_supported.stl
    • fauchard_03/lych_scythe_03_leftArm.stl
    • fauchard_03/lych_scythe_03_leftArm_supported.stl
    • fauchard_03/lych_scythe_03_left_foot.stl
    • fauchard_03/lych_scythe_03_legs.stl
    • fauchard_03/lych_scythe_03_legs_supported.stl
    • fauchard_03/lych_scythe_03_rightArm.stl
    • fauchard_03/lych_scythe_03_rightArm_supported.stl
    • fauchard_03/lych_scythe_03_right_foot.stl
    • fauchard_03/lych_scythe_03_scythe.stl
    • fauchard_03/lych_scythe_03_scythe_supported.stl
    • shield_01/L_01.lys
    • shield_01/L_01_autosave/L_01_2021-13-28_17-23-30.lyt
    • shield_01/L_01_autosave/L_01_2021-13-28_20-03-48.lyt
    • shield_01/L_01_autosave/L_01_2021-13-28_20-11-29.lyt
    • shield_01/L_01_autosave/L_01_2021-13-28_20-17-08.lyt
    • shield_01/L_01_autosave/L_01_2021-13-29_05-03-05.lyt
    • shield_01/L_01_autosave/L_01_2021-13-29_05-28-43.lyt
    • shield_01/L_01_base.stl
    • shield_01/L_01_base_supported.stl
    • shield_01/L_01_body.stl
    • shield_01/L_01_body_supported.stl
    • shield_01/L_01_full.stl
    • shield_01/L_01_full_with_base (repaired).stl
    • shield_01/L_01_full_with_base.stl
    • shield_01/L_01_head.stl
    • shield_01/L_01_head_supported.stl
    • shield_01/L_01_left_arm.stl
    • shield_01/L_01_left_arm_supported.stl
    • shield_01/L_01_left_foot.stl
    • shield_01/L_01_legs.stl
    • shield_01/L_01_legs_supported.stl
    • shield_01/L_01_right_arm.stl
    • shield_01/L_01_right_arm_supported.stl
    • shield_01/L_01_right_foot.stl
    • shield_01/L_01_shield.stl
    • shield_01/L_01_shield_supported.stl
    • shield_01/L_01_sword.stl
    • shield_01/L_01_sword_supported.stl
    • shield_02/L_02.lys
    • shield_02/L_02_autosave/L_02_2021-13-29_06-07-58.lyt
    • shield_02/L_02_autosave/L_02_2021-13-29_06-12-59.lyt
    • shield_02/L_02_autosave/L_02_2021-13-29_12-05-20.lyt
    • shield_02/L_02_autosave/L_02_2021-13-29_18-51-30.lyt
    • shield_02/L_02_autosave/L_02_2021-13-30_09-28-13.lyt
    • shield_02/L_02_autosave/L_02_2021-13-30_13-17-03.lyt
    • shield_02/L_02_base.stl
    • shield_02/L_02_base_supported.stl
    • shield_02/L_02_body.stl
    • shield_02/L_02_body_supported.stl
    • shield_02/L_02_full.stl
    • shield_02/L_02_full_with_base (repaired).stl
    • shield_02/L_02_full_with_base.stl
    • shield_02/L_02_head.stl
    • shield_02/L_02_head_supported.stl
    • shield_02/L_02_left_arm.stl
    • shield_02/L_02_left_arm_supported.stl
    • shield_02/L_02_left_foot.stl
    • shield_02/L_02_legs.stl
    • shield_02/L_02_legs_supported.stl
    • shield_02/L_02_right_arm.stl
    • shield_02/L_02_right_arm_supported.stl
    • shield_02/L_02_right_foot.stl
    • shield_02/L_02_shield.stl
    • shield_02/L_02_shield_supported.stl
    • shield_02/L_02_sword.stl
    • shield_02/L_02_sword_supported.stl
    • shield_03/L_03.lys
    • shield_03/L_03_autosave/L_03_2021-13-30_09-37-37.lyt
    • shield_03/L_03_autosave/L_03_2021-13-30_09-42-41.lyt
    • shield_03/L_03_autosave/L_03_2021-13-30_09-50-54.lyt
    • shield_03/L_03_autosave/L_03_2021-13-30_13-03-36.lyt
    • shield_03/L_03_autosave/L_03_2021-13-30_18-21-48.lyt
    • shield_03/L_03_autosave/L_03_2021-13-31_09-59-42.lyt
    • shield_03/L_03_autosave/L_03_2021-13-31_10-15-48.lyt
    • shield_03/L_03_autosave/L_03_2021-13-31_10-21-07.lyt
    • shield_03/L_03_autosave/L_03_2021-13-31_15-16-13.lyt
    • shield_03/L_03_base.stl
    • shield_03/L_03_base_supported.stl
    • shield_03/L_03_body.stl
    • shield_03/L_03_body_supported.stl
    • shield_03/L_03_full.stl
    • shield_03/L_03_full_with_base (repaired).stl
    • shield_03/L_03_full_with_base.stl
    • shield_03/L_03_head.stl
    • shield_03/L_03_head_supported.stl
    • shield_03/L_03_leftArm.stl
    • shield_03/L_03_leftArm_supported.stl
    • shield_03/L_03_left_foot.stl
    • shield_03/L_03_legs.stl
    • shield_03/L_03_legs_supported.stl
    • shield_03/L_03_rightArm.stl
    • shield_03/L_03_rightArm_supported.stl
    • shield_03/L_03_right_foot.stl
    • shield_03/L_03_shield.stl
    • shield_03/L_03_shield_supported.stl
    • shield_03/L_03_sword.stl
    • shield_03/L_03_sword_supported.stl
    • lych_scythe_pose_tools.py
    • lych_shield_pose_tools.py
    • lychguard_scythe_src_public.blend
    • lychguard_shield_src_public.blend
    • lychguard_shield_src_public.blend1

Learn more about the formats

3D printer file info

3D model description

A slightly different design of the model with several weapon design, heads, and globally more massive model with bigger shoulder pads and bodies

  • 4 series

  • 5 poses by series

  • 7 head option

  • 4 scythes option

  • 3 swords option

-All presupported

Supports and structural checkup by Takeno

3D printing settings

Your regular SLA settings will works

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