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Modular Chonky Gloomy Knights

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Creation quality: 5.0/5 (2 votes)
Evaluation of members on the printability, utility, level of detail, etc.

Designer

3D model description

These guys are a bit gloomy. And they have this thing with a broken sword.

I find some of my left shoulder pads have issues printing the design because the gaps aren't wide enough for my printer and the settings I use. Because of this, I've include a second set with the suffix of "narrow" on the end of the file that have (ironically?) wider gaps. I'm still testing these ATM so they may change in the future.

Parts
Included in this builder are:
- 33 different bodies (combined torso and legs). These are three sets of 11 bodies; the first has "pointed" (arched) shrouds over the head with tabards covering the entire chest area (P1), the second has a pointed shroud with open tabards (P2) and the third has a curved shroud with open tabards (C1). A fourth set is in development that will have a curved shroud and tabards that cover the entire chest. Finally, after that's completed I will be creating a second version of P1 that has additional details and features.
- 7 hooded heads, 2 different helmet designs, four helmets with hoods, one skull helmet with a hood and one captain's head.
- 7 arms with small double barrelled guns.
- 5 arms with powerful fists.
- 7 arms with powerful claws.
- 4 arms with swords.
- 5 arms with fists with a chainy sword coming out of them.
- 9 arms with a spiked ball on a stick.
- 8 arms with a stick with three spiked balls! (So much better than one spikey ball!)
- 14 arms with shields. These are a mix of five designs specific to these gloomy guys and some generic shields.
- 5 arms with hammers.
- 5 arms with different really large guns.
-40ish pauldrons/shoulder pads. These are a mix of designs, some specific to our gloomy friends and some generic.

Future Plans
As discussed above, I will be creating another two sets of 11 bodies. In addition, I'll be adding more heavy weapons.

Changes
2023-04-01 - I've added 2 sets of an additional 11 bodies, each set in a different style. I've also added an additional set of balls for the flail, and the halo is now available as a separate file if you want to add it to all your models.
2023-04-01 - I've added an untested skull helmet with a hood. I plan to add other helmets with hoods, albeit the space is a little tight.
2023-04-02 - I've added: four helmets with hoods, arms with fists that have chainy swords sticking out of them, and a bunch of heavy weapons from my main builder.
2023-04-12 - Three different things included:
1. I noticed that when I repaired the stl files for the heads that it had left some artifacts under the heads which may mean they don't sit as well as they should. This update fixes that.
2. I have also updated the supports on the pauldrons / shoulder pads so they're thicker, as well as all the heads and helmets. As the supports are thicker, they may leave larger marks behind when you remove them so if the old ones worked on your printer, I've kept them in a subfolder imaginatively called "old shoulderpads with thinner supports".
3. Finally, I've included versions of all the body posses that will accept magnets in the torso for the arms. I have not created supports for these yet as I stopped what I was doing to address the issue of the pauldrons printing for some people. I will be supporting these next. Like my chonky jarhead builder, the chest area will take 3x3mm cylinder magnets which will align with 2x3mm magnets that can go into the arms.
2023-04-24 - A couple of things:
1. This issue has now been resolved! BIG ISSUE - I've discovered that the _supported.stl files I've been producing since the lastest LycheeSlicer update have not been including the raft! This makes them useless, so until I get this sorted, your only option is to use the .lys files with LycheeSlicer itself. LycheeSlicer is free to use, but you will get an advertisement when you do your slicing. I've raised it with the company that makes the slicer so hopefully there'll be a resolution shoon. This means that most of the _supported.stl files with a timestamp of the 11th of April to today have this issue please don't try to print them if there is no raft!
2. I've include Lychee supported files for the magnetic versions of the bodies. Due to the issue above, the _supported.stl file versions aren't yet usable.
3. I've included an initial version of the requested Halberd. This version is only held single handed and I've also created some arms with empty hands that are pointing and closed fisted to be used with the Halberd (or you can just use another weapon). These haven't been supported yet but that's coming. I also fully intend to do a version of the Halberd that's being held two handed, I'm just looking at what options will work as I'll either need to split the halberd or have one hand unattached so that you glue it separately onto the weapon.
4. I've also added a "C2" range of bodies, where they have "curved shroud" over the head but closed tabards. There are 11 of these bringing the total of bodies in the builder to 44. I will be supporting these in the near future but have included them now for those people that prefer to do their own supports to have early access.
2023-05-09: I've added 11 new bodies that are done without iconography of the primary faction. They were created for people to use with other factions, but I figured they'd have a use here as well.
2023-05-13: I've include the "arms-Empty.zip" from my Chonky Jarhead Builder so people can use the arms to kitbash additional weapons/shields. Also, I've noticed that all the C2 bodies have a common fault that I'll be fixing soon.
2023-05-14: I've fixed the C2 bodies, but they're still not yet supported.
2023-05-18: The issue with Lychee Slicer batch processing has been fixed (mostly) so I was able to re-create all of the _supported.stl files that were missing their raft!
2023-05-19: I've added a pair of tabard wearing gloomy captains with 'uge codpieces - that's how you know they're captains. And a cape. They're in their own zip file for the moment, but they'll be rolled into the main zip file with the next major update.
2023-06-03 The bug in LycheeSlicer has finally been completely fixed so I've re-uploaded "Poses-Faction Free.zip" with the corrected files.

More Stuff
With the exception of the bodies, the parts are from my Chonky Jarhead Builder (https://cults3d.com/en/3d-model/game/chonky-jarhead-builder) and the arms, heads and pauldrons from that set are compatible with this one.

Almost all parts in this builder are provided both with and without supports.

As per usual, if you run into any issues or suggestions, please reach out to me! I can be contacted here, but as it's all public here I’d prefer Discord (Tinnut#2956).

3D printer file information

  • Design number: 1120809
  • 3D design format: ZIP Folder details Close
    • Gloomy Captains.zip
      • da cape captain.lys
      • da cape captain.stl
      • da cape captain_supported.stl
      • Pose - Idlestand 2 C Captain.lys
      • Pose - Idlestand 2 C Captain.stl
      • Pose - Idlestand 2 C Captain_supported.stl
      • Pose - Standing P Captain.lys
      • Pose - Standing P Captain.stl
      • Pose - Standing P Captain_supported.stl
    • Poses-Faction Free.zip
      • cape captain.stl
      • Pose - Front - plain.lys
      • Pose - Front - plain.stl
      • Pose - Front - plain_supported.stl
      • Pose - Idlestand - plain.lys
      • Pose - Idlestand - plain.stl
      • Pose - Idlestand - plain_supported.stl
      • Pose - Idlestand 2 - plain.lys
      • Pose - Idlestand 2 - plain.stl
      • Pose - Idlestand 2 - plain_supported.stl
      • Pose - Neutral - plain.lys
      • Pose - Neutral - plain.stl
      • Pose - Neutral - plain_supported.stl
      • Pose - Run 1 - plain.lys
      • Pose - Run 1 - plain.stl
      • Pose - Run 1 - plain_supported.stl
      • Pose - run 2 - plain.lys
      • Pose - run 2 - plain.stl
      • Pose - run 2 - plain_supported.stl
      • Pose - Standing - plain.lys
      • Pose - Standing - plain.stl
      • Pose - Standing - plain_supported.stl
      • Pose - StepUp - plain.lys
      • Pose - StepUp - plain.stl
      • Pose - StepUp - plain_supported.stl
      • Pose - StepUp2 - plain.lys
      • Pose - StepUp2 - plain.stl
      • Pose - StepUp2 - plain_supported.stl
      • Pose - walk 1 - plain.lys
      • Pose - walk 1 - plain.stl
      • Pose - walk 1 - plain_supported.stl
      • Pose - walk 3 - plain.lys
      • Pose - walk 3 - plain.stl
      • Pose - walk 3 - plain_supported.stl
    • arms-Empty.zip
      • arm - 90 And A Bit - Closed hand - no weapon.stl
      • arm - 90 And A Bit - Fist - no weapon.stl
      • arm - 90 And A Bit - Melee - no weapon.stl
      • arm - 90 And A Bit - Pointing - no weapon.stl
      • arm - 90 And A Bit - Ranged - no weapon.stl
      • arm - 90 And A Bit - Shield - no weapon.stl
      • arm - 90 And Forward - Closed hand - no weapon.stl
      • arm - 90 And Forward - Fist - no weapon.stl
      • arm - 90 And Forward - Melee - no weapon.stl
      • arm - 90 And Forward - Pointing - no weapon.stl
      • arm - 90 And Forward - Ranged - no weapon.stl
      • arm - 90 And Forward - Shield - no weapon.stl
      • arm - 90 And More - Closed hand - no weapon.stl
      • arm - 90 And More - Fist - no weapon.stl
      • arm - 90 And More - Melee - no weapon.stl
      • arm - 90 And More - Pointing - no weapon.stl
      • arm - 90 And More - Ranged - no weapon.stl
      • arm - 90 And More - Shield - no weapon.stl
      • arm - Across In Front - Closed hand - no weapon.stl
      • arm - Across In Front - Fist - no weapon.stl
      • arm - Across In Front - Pointing - no weapon.stl
      • arm - Across In Front - Ranged - no weapon.stl
      • arm - Across In Front - Shield - no weapon.stl
      • arm - Pair 1 - Closed hand - no weapon.stl
      • arm - Pair 1 - Fist - no weapon.stl
      • arm - Pair 1 - Melee - no weapon.stl
      • arm - Pair 1 - Pointing - no weapon.stl
      • arm - Pair 1 - Ranged - no weapon.stl
      • arm - Pair 1 - Shield - no weapon.stl
      • arm - Straight And Around - Closed hand - no weapon.stl
      • arm - Straight And Around - Fist - no weapon.stl
      • arm - Straight And Around - Melee - no weapon.stl
      • arm - Straight And Around - Pointing - no weapon.stl
      • arm - Straight And Around - Ranged - no weapon.stl
      • arm - Straight And Around - Shield - no weapon.stl
      • arm - Straight Down - Closed hand - no weapon.stl
      • arm - Straight Down - Fist - no weapon.stl
      • arm - Straight Down - Melee - no weapon.stl
      • arm - Straight Down - Pointing - no weapon.stl
      • arm - Straight Down - Ranged - no weapon.stl
      • arm - Straight Down - Shield - no weapon.stl
      • arm - Straight Down W Twist - Closed hand - no weapon.stl
      • arm - Straight Down W Twist - Fist - no weapon.stl
      • arm - Straight Down W Twist - Melee - no weapon.stl
      • arm - Straight Down W Twist - Pointing - no weapon.stl
      • arm - Straight Down W Twist - Ranged - no weapon.stl
      • arm - Straight Down W Twist - Shield - no weapon.stl
      • arm - Swing - Closed hand - no weapon.stl
      • arm - Swing - Fist - no weapon.stl
      • arm - Swing - Melee - no weapon.stl
      • arm - Swing - Pointing - no weapon.stl
      • arm - Swing - Ranged - no weapon.stl
      • arm - Swing - Shield - no weapon.stl
      • desktop.ini
    • gloomy knights 2023-05-18.zip
      • arm - 90 And A Bit - Fist - chain fist.stl
      • arm - 90 And A Bit - Fist - lightning claw.lys
      • arm - 90 And A Bit - Fist - lightning claw.stl
      • arm - 90 And A Bit - Fist - lightning claw_supported.stl
      • arm - 90 And A Bit - Fist - powerfist-Closed-Wreath.lys
      • arm - 90 And A Bit - Fist - powerfist-Closed-Wreath.stl
      • arm - 90 And A Bit - Fist - powerfist-Closed-Wreath_supported.stl
      • arm - 90 And A Bit - Fist - powerfist-Open-Plain.lys
      • arm - 90 And A Bit - Fist - powerfist-Open-Plain.stl
      • arm - 90 And A Bit - Fist - powerfist-Open-Plain_supported.stl
      • arm - 90 And A Bit - Melee - Flail of the Unforgiven.lys
      • arm - 90 And A Bit - Melee - Flail of the Unforgiven.stl
      • arm - 90 And A Bit - Melee - Flail of the Unforgiven_supported.stl
      • arm - 90 And A Bit - Melee - halberd.stl
      • arm - 90 And A Bit - Melee - Mace of Absolution.lys
      • arm - 90 And A Bit - Melee - Mace of Absolution.stl
      • arm - 90 And A Bit - Melee - Mace of Absolution_supported.stl
      • arm - 90 And A Bit - Melee - thunder hammer.lys
      • arm - 90 And A Bit - Melee - thunder hammer.stl
      • arm - 90 And A Bit - Melee - thunder hammer_supported.stl
      • arm - 90 And A Bit - Pointing - no weapon.stl
      • arm - 90 And A Bit - Ranged - stormbolter-Skull-IronSights-Curved.lys
      • arm - 90 And A Bit - Ranged - stormbolter-Skull-IronSights-Curved.stl
      • arm - 90 And A Bit - Ranged - stormbolter-Skull-IronSights-Curved_supported.stl
      • arm - 90 And A Bit - Shield - shield dark angels 2.lys
      • arm - 90 And A Bit - Shield - shield dark angels 2.stl
      • arm - 90 And A Bit - Shield - shield dark angels 2_supported.stl
      • arm - 90 And A Bit - Shield - shield.lys
      • arm - 90 And A Bit - Shield - shield.stl
      • arm - 90 And A Bit - Shield - shield_supported.stl
      • arm - 90 And Forward - Closed hand - no weapon.stl
      • arm - 90 And Forward - Fist - chain fist.lys
      • arm - 90 And Forward - Fist - chain fist.stl
      • arm - 90 And Forward - Fist - lightning claw.lys
      • arm - 90 And Forward - Fist - lightning claw.stl
      • arm - 90 And Forward - Fist - lightning claw_supported.stl
      • arm - 90 And Forward - Fist - powerfist-Closed-Plain.lys
      • arm - 90 And Forward - Fist - powerfist-Closed-Plain.stl
      • arm - 90 And Forward - Fist - powerfist-Closed-Plain_supported.stl
      • arm - 90 And Forward - Melee - Flail of the Unforgiven.lys
      • arm - 90 And Forward - Melee - Flail of the Unforgiven.stl
      • arm - 90 And Forward - Melee - Flail of the Unforgiven_supported.stl
      • arm - 90 And Forward - Melee - halberd.stl
      • arm - 90 And Forward - Melee - Mace of Absolution.lys
      • arm - 90 And Forward - Melee - Mace of Absolution.stl
      • arm - 90 And Forward - Melee - Mace of Absolution_supported.stl
      • arm - 90 And Forward - Melee - thunder hammer.lys
      • arm - 90 And Forward - Melee - thunder hammer.stl
      • arm - 90 And Forward - Melee - thunder hammer_supported.stl
      • arm - 90 And Forward - Ranged - stormbolter-Cross-IronSights-Curved.lys
      • arm - 90 And Forward - Ranged - stormbolter-Cross-IronSights-Curved.stl
      • arm - 90 And Forward - Ranged - stormbolter-Cross-IronSights-Curved_supported.stl
      • arm - 90 And Forward - Ranged - stormbolter-Skull-Scope-Drum.lys
      • arm - 90 And Forward - Ranged - stormbolter-Skull-Scope-Drum.stl
      • arm - 90 And Forward - Ranged - stormbolter-Skull-Scope-Drum_supported.stl
      • arm - 90 And Forward - Shield - shield dark angels 3.lys
      • arm - 90 And Forward - Shield - shield dark angels 3.stl
      • arm - 90 And Forward - Shield - shield dark angels 3_supported.stl
      • arm - 90 And Forward - Shield - shield2.lys
      • arm - 90 And Forward - Shield - shield2.stl
      • arm - 90 And Forward - Shield - shield2_supported.stl
      • arm - 90 And More - Fist - chain fist.stl
      • arm - 90 And More - Fist - lightning claw.lys
      • arm - 90 And More - Fist - lightning claw.stl
      • arm - 90 And More - Fist - lightning claw_supported.stl
      • arm - 90 And More - Melee - Flail of the Unforgiven.lys
      • arm - 90 And More - Melee - Flail of the Unforgiven.stl
      • arm - 90 And More - Melee - Flail of the Unforgiven_supported.stl
      • arm - 90 And More - Melee - halberd.stl
      • arm - 90 And More - Melee - Mace of Absolution.lys
      • arm - 90 And More - Melee - Mace of Absolution.stl
      • arm - 90 And More - Melee - Mace of Absolution_supported.stl
      • arm - 90 And More - Shield - shield3.lys
      • arm - 90 And More - Shield - shield3.stl
      • arm - 90 And More - Shield - shield3_supported.stl
      • arm - Across In Front - Closed hand - no weapon.stl
      • arm - Across In Front - Fist - chain fist.lys
      • arm - Across In Front - Fist - chain fist.stl
      • arm - Across In Front - Melee - Flail of the Unforgiven.lys
      • arm - Across In Front - Melee - Flail of the Unforgiven.stl
      • arm - Across In Front - Melee - Flail of the Unforgiven_supported.stl
      • arm - Across In Front - Melee - halberd.stl
      • arm - Across In Front - Melee - Mace of Absolution.lys
      • arm - Across In Front - Melee - Mace of Absolution.stl
      • arm - Across In Front - Melee - Mace of Absolution_supported.stl
      • arm - Across In Front - Ranged - stormbolter-Cross-IronSights-Curved.lys
      • arm - Across In Front - Ranged - stormbolter-Cross-IronSights-Curved.stl
      • arm - Across In Front - Ranged - stormbolter-Cross-IronSights-Curved_supported.stl
      • arm - Across In Front - Ranged - stormbolter-Cross-IronSights-Drum.stl
      • arm - Across In Front - Ranged - stormbolter-Skull-Scope-Curved.stl
      • arm - Across In Front - Shield - shield dark angels 2.lys
      • arm - Across In Front - Shield - shield dark angels 2.stl
      • arm - Across In Front - Shield - shield dark angels 2_supported.stl
      • arm - Across In Front - Shield - shield dark angels 3.lys
      • arm - Across In Front - Shield - shield dark angels 3.stl
      • arm - Across In Front - Shield - shield dark angels 3_supported.stl
      • arm - Across In Front - Shield - shield dark angels 5.lys
      • arm - Across In Front - Shield - shield dark angels 5.stl
      • arm - Across In Front - Shield - shield dark angels 5_supported.stl
      • arm - Across In Front - Shield - shield5.lys
      • arm - Across In Front - Shield - shield5.stl
      • arm - Across In Front - Shield - shield5_supported.stl
      • arm - Pair 1 - Fist - chain fist.stl
      • arm - Pair 1 - Fist - lightning claw.lys
      • arm - Pair 1 - Fist - lightning claw.stl
      • arm - Pair 1 - Fist - lightning claw_supported.stl
      • arm - Pair 1 - Fist - powerfist-Open-Wreath.lys
      • arm - Pair 1 - Fist - powerfist-Open-Wreath.stl
      • arm - Pair 1 - Fist - powerfist-Open-Wreath_supported.stl
      • arm - Pair 1 - Melee - halberd.stl
      • arm - Pair 1 - Melee - Mace of Absolution.lys
      • arm - Pair 1 - Melee - Mace of Absolution.stl
      • arm - Pair 1 - Melee - Mace of Absolution_supported.stl
      • arm - Pair 1 - Melee - power sword.lys
      • arm - Pair 1 - Melee - power sword.stl
      • arm - Pair 1 - Melee - power sword_supported.stl
      • arm - Pair 1 - Melee - thunder hammer.lys
      • arm - Pair 1 - Melee - thunder hammer.stl
      • arm - Pair 1 - Melee - thunder hammer_supported.stl
      • arm - Pair 1 - Pointing - no weapon.stl
      • arm - Pair 1 - Shield - shield4.lys
      • arm - Pair 1 - Shield - shield4.stl
      • arm - Pair 1 - Shield - shield4_supported.stl
      • arm - Straight And Around - Closed hand - no weapon.stl
      • arm - Straight And Around - Fist - chain fist.lys
      • arm - Straight And Around - Fist - chain fist.stl
      • arm - Straight And Around - Fist - lightning claw.lys
      • arm - Straight And Around - Fist - lightning claw.stl
      • arm - Straight And Around - Fist - lightning claw_supported.stl
      • arm - Straight And Around - Fist - powerfist-Open-Plain.lys
      • arm - Straight And Around - Fist - powerfist-Open-Plain.stl
      • arm - Straight And Around - Fist - powerfist-Open-Plain_supported.stl
      • arm - Straight And Around - Melee - Flail of the Unforgiven.lys
      • arm - Straight And Around - Melee - Flail of the Unforgiven.stl
      • arm - Straight And Around - Melee - Flail of the Unforgiven_supported.stl
      • arm - Straight And Around - Melee - halberd.stl
      • arm - Straight And Around - Melee - Mace of Absolution.lys
      • arm - Straight And Around - Melee - Mace of Absolution.stl
      • arm - Straight And Around - Melee - Mace of Absolution_supported.stl
      • arm - Straight And Around - Melee - power sword.lys
      • arm - Straight And Around - Melee - power sword.stl
      • arm - Straight And Around - Melee - power sword_supported.stl
      • arm - Straight And Around - Ranged - stormbolter-Skull-IronSights-Drum.lys
      • arm - Straight And Around - Ranged - stormbolter-Skull-IronSights-Drum.stl
      • arm - Straight And Around - Ranged - stormbolter-Skull-IronSights-Drum_supported.stl
      • arm - Straight And Around - Shield - shield dark angels 4.lys
      • arm - Straight And Around - Shield - shield dark angels 4.stl
      • arm - Straight And Around - Shield - shield dark angels 4_supported.stl
      • arm - Straight And Around - Shield - shield5.lys
      • arm - Straight And Around - Shield - shield5.stl
      • arm - Straight And Around - Shield - shield5_supported.stl
      • arm - Straight Down - Fist - chain fist.stl
      • arm - Straight Down - Fist - lightning claw.lys
      • arm - Straight Down - Fist - lightning claw.stl
      • arm - Straight Down - Fist - lightning claw_supported.stl
      • arm - Straight Down - Melee - Flail of the Unforgiven.lys
      • arm - Straight Down - Melee - Flail of the Unforgiven.stl
      • arm - Straight Down - Melee - Flail of the Unforgiven_supported.stl
      • arm - Straight Down - Melee - halberd.stl
      • arm - Straight Down - Melee - Mace of Absolution.lys
      • arm - Straight Down - Melee - Mace of Absolution.stl
      • arm - Straight Down - Melee - Mace of Absolution_supported.stl
      • arm - Straight Down - Melee - thunder hammer.lys
      • arm - Straight Down - Melee - thunder hammer.stl
      • arm - Straight Down - Melee - thunder hammer_supported.stl
      • arm - Straight Down - Pointing - no weapon.stl
      • arm - Straight Down - Ranged - stormbolter-Skull-IronSights-Curved.lys
      • arm - Straight Down - Ranged - stormbolter-Skull-IronSights-Curved.stl
      • arm - Straight Down - Ranged - stormbolter-Skull-IronSights-Curved_supported.stl
      • arm - Straight Down - Shield - shield dark angels 4.lys
      • arm - Straight Down - Shield - shield dark angels 4.stl
      • arm - Straight Down - Shield - shield dark angels 4_supported.stl
      • arm - Straight Down W Twist - Closed hand - no weapon.stl
      • arm - Straight Down W Twist - Fist - chain fist.stl
      • arm - Straight Down W Twist - Fist - lightning claw.lys
      • arm - Straight Down W Twist - Fist - lightning claw.stl
      • arm - Straight Down W Twist - Fist - lightning claw_supported.stl
      • arm - Straight Down W Twist - Melee - Flail of the Unforgiven.lys
      • arm - Straight Down W Twist - Melee - Flail of the Unforgiven.stl
      • arm - Straight Down W Twist - Melee - Flail of the Unforgiven_supported.stl
      • arm - Straight Down W Twist - Melee - Mace of Absolution.lys
      • arm - Straight Down W Twist - Melee - Mace of Absolution.stl
      • arm - Straight Down W Twist - Melee - Mace of Absolution_supported.stl
      • arm - Straight Down W Twist - Melee - power sword2.lys
      • arm - Straight Down W Twist - Melee - power sword2.stl
      • arm - Straight Down W Twist - Melee - power sword2_supported.stl
      • arm - Straight Down W Twist - Ranged - stormbolter-Cross-Scope-Drum.lys
      • arm - Straight Down W Twist - Ranged - stormbolter-Cross-Scope-Drum.stl
      • arm - Straight Down W Twist - Ranged - stormbolter-Cross-Scope-Drum_supported.stl
      • arm - Swing - Closed hand - no weapon.stl
      • arm - Swing - Fist - chain fist.lys
      • arm - Swing - Fist - chain fist.stl
      • arm - Swing - Fist - lightning claw.lys
      • arm - Swing - Fist - lightning claw.stl
      • arm - Swing - Fist - lightning claw_supported.stl
      • arm - Swing - Melee - Flail of the Unforgiven.lys
      • arm - Swing - Melee - Flail of the Unforgiven.stl
      • arm - Swing - Melee - Flail of the Unforgiven_supported.stl
      • arm - Swing - Melee - halberd.stl
      • arm - Swing - Melee - Mace of Absolution.lys
      • arm - Swing - Melee - Mace of Absolution.stl
      • arm - Swing - Melee - Mace of Absolution_supported.stl
      • arm - Swing - Melee - thunder hammer.lys
      • arm - Swing - Melee - thunder hammer.stl
      • arm - Swing - Melee - thunder hammer_supported.stl
      • arm - Swing - Ranged - stormbolter-Cross-IronSights-Curved.lys
      • arm - Swing - Ranged - stormbolter-Cross-IronSights-Curved.stl
      • arm - Swing - Ranged - stormbolter-Cross-IronSights-Curved_supported.stl
      • arm - Swing - Shield - shield dark angels 4.lys
      • arm - Swing - Shield - shield dark angels 4.stl
      • arm - Swing - Shield - shield dark angels 4_supported.stl
      • arms - posing - for assault cannon B.stl
      • arms - posing - for autocannon B.lys
      • arms - posing - for autocannon B.stl
      • arms - posing - for autocannon B_supported.stl
      • arms - posing - for heavy flamer B.lys
      • arms - posing - for heavy flamer B.stl
      • arms - posing - for heavy flamer B_supported.stl
      • arms - posing - for plasma cannon B.lys
      • arms - posing - for plasma cannon B.stl
      • arms - posing - for plasma cannon B_supported.stl
      • cyclone missile launcher.lys
      • cyclone missile launcher.stl
      • cyclone missile launcher_supported.stl
      • Flail of the Unforgiven - balls (alt2).lys
      • Flail of the Unforgiven - balls (alt2).stl
      • Flail of the Unforgiven - balls (alt2)_supported.stl
      • Flail of the Unforgiven - balls.lys
      • Flail of the Unforgiven - balls.stl
      • Flail of the Unforgiven - balls_supported.stl
      • halo.lys
      • halo.stl
      • halo_supported.stl
      • head hood1 shouting.lys
      • head hood1 shouting.stl
      • head hood1 shouting_0.lys
      • head hood1 shouting_0.stl
      • head hood1 shouting_0_supported.stl
      • head hood1 shouting_supported.stl
      • head hood2 harold_-10 w hood 3.lys
      • head hood2 harold_-10 w hood 3.stl
      • head hood2 harold_-10 w hood 3_supported.stl
      • head hood2 harold_-10.stl
      • head hood2 harold_0 w hood 3.lys
      • head hood2 harold_0 w hood 3.stl
      • head hood2 harold_0 w hood 3_supported.stl
      • head hood2 harold_0.lys
      • head hood2 harold_0.stl
      • head hood2 harold_0_supported.stl
      • head hood2 harold_10 w hood 3.lys
      • head hood2 harold_10 w hood 3.stl
      • head hood2 harold_10 w hood 3_supported.stl
      • head hood2 harold_10.stl
      • head hood3 sword_-10 w hood 3.lys
      • head hood3 sword_-10 w hood 3.stl
      • head hood3 sword_-10 w hood 3_supported.stl
      • head hood3 sword_-10.stl
      • head hood3 sword_0 w hood 3.lys
      • head hood3 sword_0 w hood 3.stl
      • head hood3 sword_0 w hood 3_supported.stl
      • head hood3 sword_0.lys
      • head hood3 sword_0.stl
      • head hood3 sword_0_supported.stl
      • head hood3 sword_10 w hood 3.lys
      • head hood3 sword_10 w hood 3.stl
      • head hood3 sword_10 w hood 3_supported.stl
      • head hood3 sword_10.stl
      • head hood4 mask_-10 w hood 3.lys
      • head hood4 mask_-10 w hood 3.stl
      • head hood4 mask_-10 w hood 3_supported.stl
      • head hood4 mask_-10.stl
      • head hood4 mask_0 w hood 3.lys
      • head hood4 mask_0 w hood 3.stl
      • head hood4 mask_0 w hood 3_supported.stl
      • head hood4 mask_0.lys
      • head hood4 mask_0.stl
      • head hood4 mask_0_supported.stl
      • head hood4 mask_10 w hood 3.lys
      • head hood4 mask_10 w hood 3.stl
      • head hood4 mask_10 w hood 3_supported.stl
      • head hood4 mask_10.stl
      • head hood5_-10 w hood 3.lys
      • head hood5_-10 w hood 3.stl
      • head hood5_-10 w hood 3_supported.stl
      • head hood5_-10.stl
      • head hood5_0 w hood 3.lys
      • head hood5_0 w hood 3.stl
      • head hood5_0 w hood 3_supported.stl
      • head hood5_0.lys
      • head hood5_0.stl
      • head hood5_0_supported.stl
      • head hood5_10 w hood 3.lys
      • head hood5_10 w hood 3.stl
      • head hood5_10 w hood 3_supported.stl
      • head hood6 bionic eye_-10 w hood 3.lys
      • head hood6 bionic eye_-10 w hood 3.stl
      • head hood6 bionic eye_-10 w hood 3_supported.stl
      • head hood6 bionic eye_-10.stl
      • head hood6 bionic eye_0 w hood 3.lys
      • head hood6 bionic eye_0 w hood 3.stl
      • head hood6 bionic eye_0 w hood 3_supported.stl
      • head hood6 bionic eye_0.lys
      • head hood6 bionic eye_0.stl
      • head hood6 bionic eye_0_supported.stl
      • head hood6 bionic eye_10 w hood 3.lys
      • head hood6 bionic eye_10 w hood 3.stl
      • head hood6 bionic eye_10 w hood 3_supported.stl
      • head hood6 bionic eye_10.stl
      • head Hood7 w respirator_-10 w hood 3.lys
      • head Hood7 w respirator_-10 w hood 3.stl
      • head Hood7 w respirator_-10 w hood 3_supported.stl
      • head Hood7 w respirator_0 w hood 3.lys
      • head Hood7 w respirator_0 w hood 3.stl
      • head Hood7 w respirator_0 w hood 3_supported.stl
      • head Hood7 w respirator_0.lys
      • head Hood7 w respirator_0.stl
      • head Hood7 w respirator_0_supported.stl
      • head Hood7 w respirator_10 w hood 3.lys
      • head Hood7 w respirator_10 w hood 3.stl
      • head Hood7 w respirator_10 w hood 3_supported.stl
      • head7captain_-10.lys
      • head7captain_-10.stl
      • head7captain_-10_supported.stl
      • head7captain_0.lys
      • head7captain_0.stl
      • head7captain_0_supported.stl
      • head7captain_10.lys
      • head7captain_10.stl
      • head7captain_10_supported.stl
      • helmet1_-10.stl
      • helmet1_-25.stl
      • helmet1_0.stl
      • helmet1_10.stl
      • helmet1_25.stl
      • helmet1_5.stl
      • helmet1_V2_-10 w hood 1.lys
      • helmet1_V2_-10 w hood 1.stl
      • helmet1_V2_-10 w hood 1_supported.stl
      • helmet1_V2_-10 w hood 3.lys
      • helmet1_V2_-10 w hood 3.stl
      • helmet1_V2_-10 w hood 3_supported.stl
      • helmet1_V2_0 w hood 1.lys
      • helmet1_V2_0 w hood 1.stl
      • helmet1_V2_0 w hood 1_supported.stl
      • helmet1_V2_0 w hood 3.lys
      • helmet1_V2_0 w hood 3.stl
      • helmet1_V2_0 w hood 3_supported.stl
      • helmet1_V2_10 w hood 1.lys
      • helmet1_V2_10 w hood 1.stl
      • helmet1_V2_10 w hood 1_supported.stl
      • helmet1_V2_10 w hood 3.lys
      • helmet1_V2_10 w hood 3.stl
      • helmet1_V2_10 w hood 3_supported.stl
      • helmet5-knight_-10 w hood 1.lys
      • helmet5-knight_-10 w hood 1.stl
      • helmet5-knight_-10 w hood 1_supported.stl
      • helmet5-knight_-10 w hood 2.lys
      • helmet5-knight_-10 w hood 2.stl
      • helmet5-knight_-10 w hood 2_supported.stl
      • helmet5-knight_-10.lys
      • helmet5-knight_-10.stl
      • helmet5-knight_-10_supported.stl
      • helmet5-knight_0 w hood 1.lys
      • helmet5-knight_0 w hood 1.stl
      • helmet5-knight_0 w hood 1_supported.stl
      • helmet5-knight_0 w hood 2.lys
      • helmet5-knight_0 w hood 2.stl
      • helmet5-knight_0 w hood 2_supported.stl
      • helmet5-knight_0.lys
      • helmet5-knight_0.stl
      • helmet5-knight_0_supported.stl
      • helmet5-knight_10 w hood 1.lys
      • helmet5-knight_10 w hood 1.stl
      • helmet5-knight_10 w hood 1_supported.stl
      • helmet5-knight_10 w hood 2.lys
      • helmet5-knight_10 w hood 2.stl
      • helmet5-knight_10 w hood 2_supported.stl
      • helmet5-knight_10.lys
      • helmet5-knight_10.stl
      • helmet5-knight_10_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark Angels Cloaked Angel w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Dark Angels Cloaked Angel w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark Angels Cloaked Angel w studs.lys
      • old shoulderpads with thinner supports/shoulderpad Dark Angels Cloaked Angel w studs_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark Angels Cloaked Angel.lys
      • old shoulderpads with thinner supports/shoulderpad Dark Angels Cloaked Angel_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark Angels w banner w studs.lys
      • old shoulderpads with thinner supports/shoulderpad Dark Angels w banner w studs_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark Angels w banner.lys
      • old shoulderpads with thinner supports/shoulderpad Dark Angels w banner_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark Angels w wreath.lys
      • old shoulderpads with thinner supports/shoulderpad Dark Angels w wreath_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark Angels.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w banner w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w banner w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w banner w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w honours w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w honours w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w honours w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w vet badge w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w vet badge w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w vet badge w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w wreath w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w wreath w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Dark AngelsB w wreath w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Plain w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Plain w studs.stl
      • old shoulderpads with thinner supports/shoulderpad plain.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B w studs.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B w studs.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B w studs_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross B_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg B w flare.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg B w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg B w flare_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg B w studs.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg B.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg B.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg B_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w banner w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w banner w studs.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w banner.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w Honours.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w rank B w flare.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w rank B w studs.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w rank B.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w rank B.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross Lrg w rank B_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross narrow.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross narrow.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross narrow_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross w rank B narrow.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross w rank B narrow.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross w rank B narrow_supported.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross3 B narrow.lys
      • old shoulderpads with thinner supports/shoulderpad Skull Cross3 B narrow.stl
      • old shoulderpads with thinner supports/shoulderpad Skull Cross3 B narrow_supported.stl
      • Pose - Front C1 w magnet holes.lys
      • Pose - Front C1 w magnet holes.stl
      • Pose - Front C1 w magnet holes_supported.stl
      • Pose - Front C1.lys
      • Pose - Front C1.stl
      • Pose - Front C1_supported.stl
      • Pose - Front C2.stl
      • Pose - Front P1 w magnet holes.lys
      • Pose - Front P1 w magnet holes.stl
      • Pose - Front P1 w magnet holes_supported.stl
      • Pose - Front P1.lys
      • Pose - Front P1.stl
      • Pose - Front P1_supported.stl
      • Pose - Front P2 w magnet holes.lys
      • Pose - Front P2 w magnet holes.stl
      • Pose - Front P2 w magnet holes_supported.stl
      • Pose - Front P2.lys
      • Pose - Front P2.stl
      • Pose - Front P2_supported.stl
      • Pose - Idlestand 2 C1 w magnet holes.lys
      • Pose - Idlestand 2 C1 w magnet holes.stl
      • Pose - Idlestand 2 C1 w magnet holes_supported.stl
      • Pose - Idlestand 2 C1.lys
      • Pose - Idlestand 2 C1.stl
      • Pose - Idlestand 2 C1_supported.stl
      • Pose - Idlestand 2 C2.stl
      • Pose - Idlestand 2 P1 w magnet holes.lys
      • Pose - Idlestand 2 P1 w magnet holes.stl
      • Pose - Idlestand 2 P1 w magnet holes_supported.stl
      • Pose - Idlestand 2 P1.lys
      • Pose - Idlestand 2 P1.stl
      • Pose - Idlestand 2 P1_supported.stl
      • Pose - Idlestand 2 P2.lys
      • Pose - Idlestand 2 P2.stl
      • Pose - Idlestand 2 P2_supported.stl
      • Pose - Idlestand C1 w magnet holes.lys
      • Pose - Idlestand C1 w magnet holes.stl
      • Pose - Idlestand C1 w magnet holes_supported.stl
      • Pose - Idlestand C1.lys
      • Pose - Idlestand C1.stl
      • Pose - Idlestand C1_supported.stl
      • Pose - Idlestand C2.stl
      • Pose - Idlestand P1 w magnet holes.lys
      • Pose - Idlestand P1 w magnet holes.stl
      • Pose - Idlestand P1 w magnet holes_supported.stl
      • Pose - Idlestand P1.lys
      • Pose - Idlestand P1.stl
      • Pose - Idlestand P1_supported.stl
      • Pose - Idlestand P2.lys
      • Pose - Idlestand P2.stl
      • Pose - Idlestand P2_supported.stl
      • Pose - Neutral C1 w magnet holes.lys
      • Pose - Neutral C1 w magnet holes.stl
      • Pose - Neutral C1 w magnet holes_supported.stl
      • Pose - Neutral C1.lys
      • Pose - Neutral C1.stl
      • Pose - Neutral C1_supported.stl
      • Pose - Neutral C2.stl
      • Pose - Neutral P1 w magnet holes.lys
      • Pose - Neutral P1 w magnet holes.stl
      • Pose - Neutral P1 w magnet holes_supported.stl
      • Pose - Neutral P1.lys
      • Pose - Neutral P1.stl
      • Pose - Neutral P1_supported.stl
      • Pose - Neutral P2.lys
      • Pose - Neutral P2.stl
      • Pose - Neutral P2_supported.stl
      • Pose - Run 1 C1 w magnet holes.lys
      • Pose - Run 1 C1 w magnet holes.stl
      • Pose - Run 1 C1 w magnet holes_supported.stl
      • Pose - Run 1 C1.lys
      • Pose - Run 1 C1.stl
      • Pose - Run 1 C1_supported.stl
      • Pose - Run 1 C2.stl
      • Pose - Run 1 P1 w magnet holes.lys
      • Pose - Run 1 P1 w magnet holes.stl
      • Pose - Run 1 P1 w magnet holes_supported.stl
      • Pose - Run 1 P1.lys
      • Pose - Run 1 P1.stl
      • Pose - Run 1 P1_supported.stl
      • Pose - Run 1 P2.lys
      • Pose - Run 1 P2.stl
      • Pose - Run 1 P2_supported.stl
      • Pose - run 2 C1 w magnet holes.lys
      • Pose - run 2 C1 w magnet holes.stl
      • Pose - run 2 C1 w magnet holes_supported.stl
      • Pose - run 2 C1.lys
      • Pose - run 2 C1.stl
      • Pose - run 2 C1_supported.stl
      • Pose - run 2 C2.stl
      • Pose - run 2 P1 w magnet holes.lys
      • Pose - run 2 P1 w magnet holes.stl
      • Pose - run 2 P1 w magnet holes_supported.stl
      • Pose - run 2 P1.lys
      • Pose - run 2 P1.stl
      • Pose - run 2 P1_supported.stl
      • Pose - run 2 P2.lys
      • Pose - run 2 P2.stl
      • Pose - run 2 P2_supported.stl
      • Pose - Standing C1 w magnet holes.lys
      • Pose - Standing C1 w magnet holes.stl
      • Pose - Standing C1 w magnet holes_supported.stl
      • Pose - Standing C1.lys
      • Pose - Standing C1.stl
      • Pose - Standing C1_supported.stl
      • Pose - Standing C2.stl
      • Pose - Standing P1 w magnet holes.lys
      • Pose - Standing P1 w magnet holes.stl
      • Pose - Standing P1 w magnet holes_supported.stl
      • Pose - Standing P1.lys
      • Pose - Standing P1.stl
      • Pose - Standing P1_supported.stl
      • Pose - Standing P2.lys
      • Pose - Standing P2.stl
      • Pose - Standing P2_supported.stl
      • Pose - StepUp C1 w magnet holes.lys
      • Pose - StepUp C1 w magnet holes.stl
      • Pose - StepUp C1 w magnet holes_supported.stl
      • Pose - StepUp C1.lys
      • Pose - StepUp C1.stl
      • Pose - StepUp C1_supported.stl
      • Pose - StepUp C2.stl
      • Pose - StepUp P1 w magnet holes.lys
      • Pose - StepUp P1 w magnet holes.stl
      • Pose - StepUp P1 w magnet holes_supported.stl
      • Pose - StepUp P1.lys
      • Pose - StepUp P1.stl
      • Pose - StepUp P1_supported.stl
      • Pose - StepUp P2.lys
      • Pose - StepUp P2.stl
      • Pose - StepUp P2_supported.stl
      • Pose - StepUp2 C1 w magnet holes.lys
      • Pose - StepUp2 C1 w magnet holes.stl
      • Pose - StepUp2 C1 w magnet holes_supported.stl
      • Pose - StepUp2 C1.lys
      • Pose - StepUp2 C1.stl
      • Pose - StepUp2 C1_supported.stl
      • Pose - StepUp2 C2.stl
      • Pose - StepUp2 P1 w magnet holes.lys
      • Pose - StepUp2 P1 w magnet holes.stl
      • Pose - StepUp2 P1 w magnet holes_supported.stl
      • Pose - StepUp2 P1.lys
      • Pose - StepUp2 P1.stl
      • Pose - StepUp2 P1_supported.stl
      • Pose - StepUp2 P2.lys
      • Pose - StepUp2 P2.stl
      • Pose - StepUp2 P2_supported.stl
      • Pose - walk 1 C1 w magnet holes.lys
      • Pose - walk 1 C1 w magnet holes.stl
      • Pose - walk 1 C1 w magnet holes_supported.stl
      • Pose - walk 1 C1.lys
      • Pose - walk 1 C1.stl
      • Pose - walk 1 C1_supported.stl
      • Pose - walk 1 C2.stl
      • Pose - walk 1 P1 w magnet holes.lys
      • Pose - walk 1 P1 w magnet holes.stl
      • Pose - walk 1 P1 w magnet holes_supported.stl
      • Pose - walk 1 P1.lys
      • Pose - walk 1 P1.stl
      • Pose - walk 1 P1_supported.stl
      • Pose - walk 1 P2.lys
      • Pose - walk 1 P2.stl
      • Pose - walk 1 P2_supported.stl
      • Pose - walk 3 C1 w magnet holes.lys
      • Pose - walk 3 C1 w magnet holes.stl
      • Pose - walk 3 C1 w magnet holes_supported.stl
      • Pose - walk 3 C1.lys
      • Pose - walk 3 C1.stl
      • Pose - walk 3 C1_supported.stl
      • Pose - walk 3 C2.stl
      • Pose - walk 3 P1 w magnet holes.lys
      • Pose - walk 3 P1 w magnet holes.stl
      • Pose - walk 3 P1 w magnet holes_supported.stl
      • Pose - walk 3 P1.lys
      • Pose - walk 3 P1.stl
      • Pose - walk 3 P1_supported.stl
      • Pose - walk 3 P2.lys
      • Pose - walk 3 P2.stl
      • Pose - walk 3 P2_supported.stl
      • shoulderpad Dark Angels.lys
      • shoulderpad Dark Angels.stl
      • shoulderpad Dark AngelsB w banner w flare.lys
      • shoulderpad Dark AngelsB w banner w flare.stl
      • shoulderpad Dark AngelsB w banner w flare_supported.stl
      • shoulderpad Dark AngelsB w flare.lys
      • shoulderpad Dark AngelsB w flare.stl
      • shoulderpad Dark AngelsB w flare_supported.stl
      • shoulderpad Dark AngelsB w honours w flare.lys
      • shoulderpad Dark AngelsB w honours w flare.stl
      • shoulderpad Dark AngelsB w honours w flare_supported.stl
      • shoulderpad Dark AngelsB w vet badge w flare.lys
      • shoulderpad Dark AngelsB w vet badge w flare.stl
      • shoulderpad Dark AngelsB w vet badge w flare_supported.stl
      • shoulderpad Dark AngelsB w wreath w flare.lys
      • shoulderpad Dark AngelsB w wreath w flare.stl
      • shoulderpad Dark AngelsB w wreath w flare_supported.stl
      • shoulderpad Dark Angels_supported.stl
      • shoulderpad Plain w flare.lys
      • shoulderpad Plain w flare.stl
      • shoulderpad Plain w flare_supported.stl
      • shoulderpad Plain w studs.lys
      • shoulderpad Plain w studs.stl
      • shoulderpad Plain w studs_supported.stl
      • shoulderpad plain.lys
      • shoulderpad plain.stl
      • shoulderpad plain_supported.stl
      • shoulderpad Skull Cross B w flare.lys
      • shoulderpad Skull Cross B w flare.stl
      • shoulderpad Skull Cross B w flare_supported.stl
      • shoulderpad Skull Cross B w studs.lys
      • shoulderpad Skull Cross B w studs.stl
      • shoulderpad Skull Cross B w studs_supported.stl
      • shoulderpad Skull Cross B.lys
      • shoulderpad Skull Cross B.stl
      • shoulderpad Skull Cross B_supported.stl
      • shoulderpad Skull Cross Lrg B w flare.lys
      • shoulderpad Skull Cross Lrg B w flare.stl
      • shoulderpad Skull Cross Lrg B w flare_supported.stl
      • shoulderpad Skull Cross Lrg B w studs.lys
      • shoulderpad Skull Cross Lrg B w studs.stl
      • shoulderpad Skull Cross Lrg B w studs_supported.stl
      • shoulderpad Skull Cross Lrg B.lys
      • shoulderpad Skull Cross Lrg B.stl
      • shoulderpad Skull Cross Lrg B_supported.stl
      • shoulderpad Skull Cross Lrg w banner w flare.lys
      • shoulderpad Skull Cross Lrg w banner w flare.stl
      • shoulderpad Skull Cross Lrg w banner w flare_supported.stl
      • shoulderpad Skull Cross Lrg w banner w studs.lys
      • shoulderpad Skull Cross Lrg w banner w studs.stl
      • shoulderpad Skull Cross Lrg w banner w studs_supported.stl
      • shoulderpad Skull Cross Lrg w banner.lys
      • shoulderpad Skull Cross Lrg w banner.stl
      • shoulderpad Skull Cross Lrg w banner_supported.stl
      • shoulderpad Skull Cross Lrg w Honours.lys
      • shoulderpad Skull Cross Lrg w Honours.stl
      • shoulderpad Skull Cross Lrg w Honours_supported.stl
      • shoulderpad Skull Cross Lrg w rank B w flare.lys
      • shoulderpad Skull Cross Lrg w rank B w flare.stl
      • shoulderpad Skull Cross Lrg w rank B w flare_supported.stl
      • shoulderpad Skull Cross Lrg w rank B w studs.lys
      • shoulderpad Skull Cross Lrg w rank B w studs.stl
      • shoulderpad Skull Cross Lrg w rank B w studs_supported.stl
      • shoulderpad Skull Cross Lrg w rank B.lys
      • shoulderpad Skull Cross Lrg w rank B.stl
      • shoulderpad Skull Cross Lrg w rank B_supported.stl
      • shoulderpad Skull Cross narrow.lys
      • shoulderpad Skull Cross narrow.stl
      • shoulderpad Skull Cross narrow_supported.stl
      • shoulderpad Skull Cross w rank B narrow.lys
      • shoulderpad Skull Cross w rank B narrow.stl
      • shoulderpad Skull Cross w rank B narrow_supported.stl
      • shoulderpad Skull Cross3 B narrow.lys
      • shoulderpad Skull Cross3 B narrow.stl
      • shoulderpad Skull Cross3 B narrow_supported.stl
      • skull helmet w hood.lys
      • skull helmet w hood.stl
      • skull helmet w hood_supported.stl

    Learn more about the formats

  • Last update: 2023-06-02 at 23:57
  • Publication date: 2023-03-18 at 03:17

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CULTS - Private Use

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Would you like to support Cults?

You like Cults and you want to help us continue the adventure independently? Please note that we are a small team of 3 people, therefore it is very simple to support us to maintain the activity and create future developments. Here are 4 solutions accessible to all:

  • ADVERTISING: Disable your banner blocker (AdBlock, …) and click on our banner ads.

  • AFFILIATION: Make your purchases online by clicking on our affiliate links here Amazon.

  • DONATE: If you want, you can make a donation via Ko-Fi 💜.

  • WORD OF MOUTH: Invite your friends to come, discover the platform and the magnificent 3D files shared by the community!