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Medical Corps! (3 Good Doctors and medical bits)

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Creation quality: 5.0/5 (1 vote)
Evaluation of members on the printability, utility, level of detail, etc.

3D model description

What is the army, without the field medic? Here is the package for everyone missing one! 3 different poses and some conversion pieces to make your own medics.

You get:
-3 different medics as a full model and in pieces
-Medical tools like - IV, injector, syringe, stimpack, tongs, vials and jars for medical pills and fluids, backpacks full of millitary goodies

3D printer file information

  • 3D design format: ZIP Folder details Close
    • Droptroop Medics V2.zip
      • Medics - Whole pieces/3_MEDIC_WHOLE_PIECE.stl
      • Medics - Whole pieces/1_MEDIC_FULL_NO_HEAD.stl
      • Medics - Whole pieces/1_MEDIC_FULL_NO_HEAD_-_NO_BACKPACK.stl
      • Medics - Whole pieces/1_MEDIC_WHOLE_PIECE.stl
      • Medics - Whole pieces/2_MEDIC_FULL_-_NO_HEAD.stl
      • Medics - Whole pieces/2_MEDIC_FULL_NO_HEAD_-_NO_BACKPACK.stl
      • Medics - Whole pieces/2_MEDIC_WHOLE_PIECE.stl
      • Medics - Whole pieces/3_MEDIC_FULL_-_NO_HEAD.stl
      • Medics - Whole pieces/3_MEDIC_FULL_-_NO_HEAD_-_NO_BACKPACK.stl
      • Assets Bits/INJECTOR.stl
      • Assets Bits/MEDICAL_JAR.stl
      • Assets Bits/MEDICAL_VIAL.stl
      • Assets Bits/MEDICAL_SYRINGE.stl
      • Assets Bits/MEDICAL_STIMULANT.stl
      • Assets Bits/MEDICAL_TONGS.stl
      • Assets Bits/MEDICAL_BACKPACK.stl
      • Assets Bits/MEDICAL_BACKPACK_+_IV.stl
      • Assets Bits/IV_+_POLE_+_CABLE.stl
      • Assets Bits/IV_+_POLE.stl
      • Assets Bits/IV_-_POLE.stl
      • Assets Bits/IV.stl
      • Assets Bits/MEDICAL_BAG.stl
      • Assets Bits/0_MEDIC_HEAD_BARE.stl
      • Assets Bits/0_MEDIC_HEAD_FULL_HELMET.stl
      • Assets Bits/0_MEDIC_HEAD_OPEN_HELMET.stl
      • Medics - Split into bits/3_MEDIC_TORSO_+_ARMS_+_HEAD_+_BACKPACK_+_DRIP.stl
      • Medics - Split into bits/1_MEDIC_LEFT_ARM.stl
      • Medics - Split into bits/1_MEDIC_LEGS.stl
      • Medics - Split into bits/1_MEDIC_LEGS_+_ASSETS.stl
      • Medics - Split into bits/1_MEDIC_RIGHT_ARM.stl
      • Medics - Split into bits/1_MEDIC_TORSO.stl
      • Medics - Split into bits/1_MEDIC_TORSO_+_ARMS.stl
      • Medics - Split into bits/1_MEDIC_TORSO_+_ARMS_+_BACKPACK.stl
      • Medics - Split into bits/1_MEDIC_TORSO_+_ARMS_+_BACKPACK_+_DRIP.stl
      • Medics - Split into bits/1_MEDIC_TORSO_+_ARMS_+_HEAD.stl
      • Medics - Split into bits/1_MEDIC_TORSO_+_ARMS_+_HEAD_+_BACKPACK.stl
      • Medics - Split into bits/1_MEDIC_TORSO_+_ARMS_+_HEAD_+_BACKPACK_+_DRIP.stl
      • Medics - Split into bits/1_MEDIC_TORSO_+_HEAD.stl
      • Medics - Split into bits/2_MEDIC_BACKPACK.stl
      • Medics - Split into bits/2_MEDIC_DRIP.stl
      • Medics - Split into bits/2_MEDIC_LEFT_ARM_SYRINGE.stl
      • Medics - Split into bits/2_MEDIC_LEGS.stl
      • Medics - Split into bits/2_MEDIC_LEGS_+_LEG_ASSETS.stl
      • Medics - Split into bits/2_MEDIC_RIGHT_ARM_GUN.stl
      • Medics - Split into bits/2_MEDIC_TORSO.stl
      • Medics - Split into bits/2_MEDIC_TORSO_+_ARMS.stl
      • Medics - Split into bits/2_MEDIC_TORSO_+_ARMS_+_BACKPACK.stl
      • Medics - Split into bits/2_MEDIC_TORSO_+_ARMS_+_BACKPACK_+_DRIP_+_HEAD.stl
      • Medics - Split into bits/2_MEDIC_TORSO_+_ARMS_+_BACKPACK_+_DRIP1.stl
      • Medics - Split into bits/2_MEDIC_TORSO_+_ARMS_+_BACKPACK_+_HEAD.stl
      • Medics - Split into bits/2_MEDIC_TORSO_+_ARMS_+_HEAD.stl
      • Medics - Split into bits/3_MEDIC_BACKPACK.stl
      • Medics - Split into bits/3_MEDIC_DRIP.stl
      • Medics - Split into bits/3_MEDIC_HEAD.stl
      • Medics - Split into bits/3_MEDIC_LEFT_ARM.stl
      • Medics - Split into bits/3_MEDIC_LEGS.stl
      • Medics - Split into bits/3_MEDIC_LEGS_+_ASSETS.stl
      • Medics - Split into bits/3_MEDIC_RIGHT_ARM.stl
      • Medics - Split into bits/3_MEDIC_TORSO.stl
      • Medics - Split into bits/3_MEDIC_TORSO_+_ARMS.stl
      • Medics - Split into bits/3_MEDIC_TORSO_+_ARMS_+_BACKPACK.stl
      • Medics - Split into bits/3_MEDIC_TORSO_+_ARMS_+_BACKPACK_+_DRIP.stl
      • Medics - Split into bits/3_MEDIC_TORSO_+_ARMS_+_HEAD.stl
      • Medics - Split into bits/3_MEDIC_TORSO_+_ARMS_+_HEAD_+_BACKPACK.stl
      • Medics - Split into bits/1_MEDIC_HEAD.stl
      • Medics - Split into bits/2_MEDIC_HEAD.stl
      • Medics - Split into bits/2_MEDIC_WHOLE_PIECE.stl

    Learn more about the formats

  • Last update: 2022-10-05 at 03:28
  • Publication date: 2022-10-04 at 23:54

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